11-18-2016, 05:08 PM | #91 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
Thanks, Mailanka - always good to have your eyes on things.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
11-21-2016, 07:04 PM | #92 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
Today I took my fantasy settlement creation system for another spin.
The system is meant to be usable at all scales, from tiny hamlets all the way up to big, sprawling capital cities, so I've been trying to test it out accordingly. Last time, I made a small village - the Haunted Hamlet of Grimwych. Today, I went to the other end of the scale and made a city. The city turned out to be a pretty dark and awful place (but full of adventure!). So welcome, traveler, to Nar Xevor, the Voiceless City! You're virtually guaranteed to have an awful time here.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
11-22-2016, 12:28 PM | #93 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The Collaborative Gamer: GURPS Content Posts
I think I like the settlement tables so far. I've built a few things with them, and I have a few thoughts:
I'd like to see a number other than 7 centers. Its a good number, but it'd nice to have more variety. I'm currently using 2d3+3 centers. That might be too much variation, but having 7 every single time bothers me. You sent me on a wild goose chase trying to figure out the best way to arrange 7 hexes and how many possibilities there were. In the end all I can say is that you did a pretty good job, all things considered. I really like having these tables. Its fantastic to be able to talk about a city in more than generic terms.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
11-23-2016, 09:53 AM | #94 | |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
Quote:
I, too, have reservations about the standardization to 7 hexes - it seems to risk monotony - and at one stage I thought perhaps I'd use town plans composed of anything from 4-10. But in the end I went with 7 for everything, in the hope that this standardization would make it easier for these tables to slot into the rest of the "Town Adventures" system that I'm still building. Whether or not it ends up helping, is yet to be determined.... Thanks again!
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12-10-2016, 12:52 PM | #95 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
Does anyone else like to generate treasure on-the-fly, during the game?
If so, you may like this treasure system.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
12-14-2016, 08:24 AM | #96 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
So my GURPS solo character, Temian Fell, is stuck in town with a broken hand. What better time to use my new fantasy town creation system as a way to flesh out the details of his home town, Dunmoss?
Hence today's post: Creating Dunmoss, Part I. As always, all feedback, exclamations of shock and joy, stern critique, etc welcome.
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
12-16-2016, 08:09 AM | #97 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
In today's post, I continue to use my fantasy town creation system to put some flesh on the bones of Dunmoss, my PC's home town.
I was surprised by a few of the results here. It turns out that Dunmoss is also home to an ancient cult! Who would have thought?
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
12-20-2016, 08:33 AM | #98 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
Today I used my fantasy town creation system to create the final districts of Dunmoss, my PC's home town.
I finally learned which part of town Temian grew up in, too! It certainly explains a few things...
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My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer |
12-20-2016, 10:41 AM | #99 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: The Collaborative Gamer: GURPS Content Posts
I have enjoyed reading this series. I like your generator and how you put it to use here.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
12-20-2016, 08:06 PM | #100 |
Join Date: Aug 2004
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Re: The Collaborative Gamer: GURPS Content Posts
Thanks, Armin! Your kind words are much appreciated.
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