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Old 04-04-2006, 08:00 PM   #1
zogo
 
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Default Right of Passage

Well to put it bluntly since 99.9+% of beings given Right of Passage will be Servitors of Destiny with their Hearts in the Library, What is the benefit of this attunement? Is it just a lower disturbance?

And it certainly doesn't seem worthwhile to Soldiers of God serving Destiny since the vast majority of them would have to be full on Essence and spend all of it to use the attunement.
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Old 04-05-2006, 10:05 PM   #2
William
 
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Default Re: Right of Passage

If you're playing a game in which angelic Tethers are fairly rare, it cuts a lot of distance off travel -- and even if a Tether is convenient to plenty of locations, it can still get you in to some well-protected stores of knowledge you couldn't enter otherwise. It could even get you a completely unguarded entrance into Kronos' Archive, or the Inverse Data Store, though the former is doubtless a trip undertaken only in extreme circumstances.

(At least, I trust I'm reading this right and that you can enter one Gateway and exit another!)
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Old 04-06-2006, 01:39 PM   #3
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Default Re: Right of Passage

Quote:
Originally Posted by William

(At least, I trust I'm reading this right and that you can enter one Gateway and exit another!)
It says only to the Library and back again, which seems to say you can only go from where you are to the Library and then back to where you were, which makes it essentially the same as Ascending and then returning to your vessel's last location.

The alternative interpretation that you cannot move outside the Library on the Heaven Side seems really weird to me.
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Old 04-07-2006, 09:00 AM   #4
Magicwillnz
 
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Default Re: Right of Passage

The main benefits of the Rite of Passage is social. It is, after all, a prestigious attunement, and shows what kind of selfless individual you are.
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Old 04-07-2006, 05:20 PM   #5
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Default Re: Right of Passage

Quote:
Originally Posted by zogo
What is the benefit of this attunement?
It always succeeds, and you can take guests.
Quote:
And it certainly doesn't seem worthwhile to Soldiers of God...
The book says it's for angels only.
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Old 04-11-2006, 10:38 AM   #6
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Default Re: Right of Passage

I've always viewed this as being able to turn any library or suitable repository of knowledge into a temporary tether. I've also viewed it as alowing the angel to go from any one library to another via the hidden paths.
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Old 04-11-2006, 07:01 PM   #7
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Default Re: Right of Passage

Per Sup3, "It allows the angel to use the Gateways that link every repository of knowledge to the Library." So it doesn't need to be a tether. However, it continues to say, "This attunement may only be used to travel to the Library and back again."

So the angel can go from any repository of knowledge he or she is in to the Library and back again. Which, IMO, includes music and book stores, libraries, archives, and even Kronos' Archives, if he or she is unlucky enough to be there.
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Old 11-01-2011, 06:53 PM   #8
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Default Re: Right of Passage

Quote:
Originally Posted by Sagitta View Post
It always succeeds, and you can take guests.
You have me curious. You can take guests through the libraries? Human guests? If conditions are desperate, Renegade guests?

My Play-by-Post has some interesting twists which makes this all too relevant.
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Old 11-02-2011, 01:26 AM   #9
Rocket Man
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Default Re: Right of Passage

Right of Passage is a personal favorite of mine. (As a player, my usual character is a Mercurian of Destiny.) Being able to turn any repository of information into a link to the Library is fabulous. Especially when it means you can make a quiet raid on an enemy information center using the Library Card and then make a quick getaway.

(And in answer to William and zogo, that's exactly how our campaign played it; that you could use 'L-Space' to travel from one Earthly information point to another, using the Library as the connecting link. I used that once to descend into a Hardcore Tether's CD library and another time to reach a Wal-Mart bestsellers/magazine aisle. Not sure which was more diabolic.)

And yes, Barb, for an extra Essence, you can bring a guest, as in one. From the description, it seems that the second person could be mortal, and certainly Yves has guided children before...
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