02-24-2019, 02:24 PM | #131 | |||||||||
Join Date: Aug 2004
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Re: GURPS Supers Alternatives
This is excellent feedback Naloth. You have highlighted stuff I was already wondering about and more!
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Another aspect is his "combat move". While he is much faster than Superman, I realised after the fact that he was slower than Supes in combat. Not good. Quote:
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02-24-2019, 03:02 PM | #132 |
Join Date: Sep 2006
Location: Luxembourg
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Re: GURPS Supers Alternatives
Regarding Step, I think that with Second Nature, his basic move and step aee based on his enhanced move.
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02-24-2019, 03:21 PM | #133 |
Join Date: Sep 2004
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Re: GURPS Supers Alternatives
It looks like he only has one level of EM that isn't an AA which would only give him a step 4 at his top speed (20). It looks like you can AoA or AoD as a maneuver while running (without stopping) allowing him to keep that step, though using all-out is a recipe for getting smushed by a Wait action. It's far better for him to either move 10 or attack so he can dodge as necessary.
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02-25-2019, 02:24 PM | #134 | |
Join Date: Aug 2004
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Re: GURPS Supers Alternatives
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I double checked and I believe what you call Instant Regeneration is actually called Regeneration (Very Fast) in GURPS 4E. It costs 100 points and regenerates 1 HP a second. This is what I gave him. Regarding damage, what would you believe is appropriate? In my working revised version he punches for 4d up to 6 times a second of 9d once a second. He can also speed bolt for 12d. About carrying stuff, in my working revised version he can carry stuff up to ST 14 while runnng. Still too low. You were right, Twister works better as an Emanation. Haven't looked at Affliction for Vacuum (by the way, both were inspired by a write-up in GURPS Powers). Regarding Warp. I had looked into it previously and I don't believe this is the appropriate mechanic (if feels really forced for Super-Running) and I prefer Enhanced Move by far. |
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02-25-2019, 02:49 PM | #135 | |||||
Join Date: Sep 2004
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Re: GURPS Supers Alternatives
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My initial thought would be to increase his base Speed such that he could reliably "Power" defend using Permeation when he can't normally dodge. It gives him a way to counter large area attacks and even fits with what he's done in comics to avoid explosions and big things thrown at him. Also, if his last maneuver is AoD he can Dodge with half move instead of just his step distance. He still would have to watch for "Wait" attacks, but it's a minor concession. Quote:
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For a more comic book version, you could also give him a Permeation or Insubstantial Affliction. It's a nasty attack to get vibrated out of your super suit... Quote:
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03-01-2019, 07:56 PM | #136 | |
Join Date: Aug 2004
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Re: GURPS Supers Alternatives
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First, I relooked at Binding and Afflication for the Lasso and Binding really is the effect I want. It's a lot more straight forward as a mechanic. Nonetheless, I have added Unbreakable and One-Shot so you can using try to break free and there is no layeing effect. Second, her Univeral Translator ability was bugging me because I thought it was very expensive for a secondary power. Since I had decided to embrace Wildcards, I have replaced the ability with two Language Wildcards (I wondered if just one was enough). Third, I realised I had costed Amazon Warrior! wrongly so I fixed it and improved it by 1. At 21, I know feel she really is one of the best warrior of the world. It does push her defenses fairly high though. Fourth, I replaced a bunch of her skills whith two new Wildcards, Museum Curator! and Ambassador! I decided to use the WC relatively freeform, inspired from the list in Power-Ups: Wildcard but flavoured and tweaked to suit. Wonder Woman v4 [1500] CHARACTERISTICS [140] ST 60 DX 14 IQ 13 HT 15 HP 60 Per 13 Will 15 FP 15 Thr Dam 13d BL 1 ktons Speed 8 Move 8 ATTACKS-------------DODGE 12-----------SUPER BLOCK 11 Punch (21) 14d cr, Parry 14 Shortsword Swing (22) 14d+2(2) cut, Parry 15 Shortsword Thrust (22) 14d(2) imp, Parry 15 Shield Bash (21) 16d cr, Block 16 (including DB 2 from Shield) Lasso Grab (21) Binding 40, Range 10 yards Truthsayer (23 vs Will) Hearing-Based Mind Probe, Target must be binded Bracelet Blast (20) 17d cr, Range 20, Cone (5 yrds), Select, 2xKB, Takes 2s POWERS [880] • all powers (Amazon -5%) Body of Gaia ST+48, DX+2, HT+4, Speed+0.75, Crushing Fist [547] Toughness of Gaia Damage Resistance 5; Damage Reduction (3); High Pain Threshold; Regeneration (Regular), Very Fit [145] Amazon Durability Doesn’t Breathe (Oxygen Storage/25); Pressure Support 2; Temperature Support 8; Unaging; Vacuum Support [42] Speed of Hermes 40 (2,500) Flight +24, Space plus Enhanced Move (Flight) 6, Travel Time [146] EQUIPMENT [178] BRACELETS OF VICTORY • Gadget: Can Be Stolen (Forceful), Unique Bracelets Blast Natural Weapon Crushing Damage, Increased Damage (+2 per die), Ranged, Cone (5 yrds), Selectivity, Double Knockback, Unbreakable, Requires both hands, Takes Extra Time (2s) [21] Bracelets Deflection Cosmic Defense (Parry) [17] SHIELD • Gadget: Can Be Stolen (Forceful) Shield Bash +2d cr, Melee Attack (1), ST-Based [15] Shield Block Enhanced Block +2 [7] SHORTSWORD OF HEPHAESTUS Forged by the Gods Sw Cut and Thr Imp damage, Armor Divisor (2) plus Signature Gear plus Weapon Bond [54] MAGIC LASSO • Gadget: Can Be Stolen (Quick Contest, Disarm), Unique Lasso Grab Binding 60, All-Out, One-Shot, Reduced Range (10 yrds), Unbreakable, Feature (Binding equals user’s ST) [39] Truthsayer Mind Probe, Follow-Up, Reliable 10, Hearing-Based [26] ADVANTAGES [192] Amazon Princess Reputation +3, Almost everyone, All the time; [15] Amazon Warrior Combat Reflexes, Trained by a Master; Weapon Master (Shortsword, Shield, Lasso) [75] Ambassador of Themyscira Rank 5; Empathy; Indo-European Languages! Afro-Asiatic Languages! [76] Beauty of Aphrodite Appearance (Very Beautiful) +2/+6; Charisma 2 [26] RELATIONSHIPS [0] Steve Trevor, Etta Candy and the whole gang Contact Groups, Skill 15-, Rarely 6-, Usually Reliable plus Dependent Rarely 6- [0] Themyscira Contact Groups, Skill 15-, Rarely 6-, Usually Reliable [10] Rogue Gallery Enemy, Rarely 6-, Medium size group [-10] DISADVANTAGES [-32] Ambassador of Themyscira Duty, Rarely 6- [-2] Code Versus Killing Pacifism; Cannot Harm Innocents [-10] Protective of Themyscira Sense of Duty [-10] Secret Id, Diana Prince Harassment/relatives may be threatened [-10] SKILLS [142] Acrobatics (DX/H) 12 [1]; Acting (IQ/A) 12 [1]; Ambassador! (WC) 13 [12]; Amazon Warrior! (WC) 21 [108]; Animal Handling (IQ/A) 12 [1]; Boating (DX/A) 14 [1]; Computer Operations (IQ/E) 13 [1]; Detect Lies (IQ/H) 14 [1]; First Aid (IQ/E) 13 [1]; Museum Curator! (WC) 13 [12]; Navigation (IQ/A) 12 [1]; Riding (DX/A) 13 [1]; Stealth (DX/A) 13 [1] Amazon Warrior! Includes Bow, Fast-Draw, Judo, Karate, Lasso, Shield, Shortsword, Tactics, Throwing, Wrestling and Acrobatics and Riding in combat Ambassador! Includes Administration, Current Affairs, Diplomacy, Law, Leadership, Politics, Public Speaking, Savoir-Faire as well as Area Knowledge limited by area of exercise, Dancing for formal occasions and Psychology when it comes to understand motives and influence people Museum Curator! Includes All specialties of Anthropology, Archaeology, Cartography, History, Paleontology and Research; the historical versions of Area Knowledge, Current Affairs, Geography, Heraldry, Philosophy, Sociology and Theology; and the “academic” and historical elements of the various artistic skills. Also removes Cultural Familiarity penalties for all historical eras, and halves them for parallel histories. In this version she: - Is one of the best warrior on the planet with a skill of 21, Combat Reflexes, Trained by a Master and Weapon Master - Can take a lot of punishment with a small Damage Resistance but an impressive Damage Reduction - has defenses that are very difficult to bypass, stopping any kind of direct hit with her shield or deflecting bullets and exotic attacks with her bracelets - Is immortal and can survive in pretty much any hostile environment - Can pierce the front armor of a tank with a punch or deliver devastating blows with her shortsword - Can project her strength by taking the time to focus and smash her bracelets together. Note that she would need to drop shield and shortsword to do so - Can immomilize almost any foes in her lasso and compel them to say the truth. To do so she must use an All-Out Maneuver and actively hold the person in place for the Binding to remain in effect. If she lets go for any reason, the restrained person can get out of the Lasso in a single maneuver (no contest). He will nonetheless be compelled to tell the truth as long as he touches the lasso. - Fly at 140 km/h and "sprint" at 9000 km/h, flying from Paris to New-York in 45 minutes - Is an accomplished Museum Curator in Paris as well as an Ambassador for Themiscyra, speaking a majority of the human languages - Is one of the most well-known and well liked hero on the planet, combining reputation, charisma, beauty and a bunch of soft skills in her Ambassador! Skillset Last edited by DreadDomain; 03-01-2019 at 10:11 PM. |
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03-01-2019, 08:16 PM | #137 | |||
Join Date: Sep 2004
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Re: GURPS Supers Alternatives
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BTW, at the very end you seem to some Superman appropriate notes that don't apply to WW. |
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03-01-2019, 09:16 PM | #138 | ||
Join Date: Aug 2004
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Re: GURPS Supers Alternatives
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Yes, I am down playing his massive speed to give him a bit more fire power, ST and steps :) |
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03-01-2019, 09:21 PM | #139 | ||
Join Date: Aug 2004
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Re: GURPS Supers Alternatives
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EDIT: Actually, I had! The problem is that Natural Weapon is based on damage type, cr, cut, etc...) and not on ST so it became an awkward build. I can try to make room to increase it to 60 and add a -0% feature that this number is equalto the user's ST. Something that my build doesn't represent is that the Bind must be maintain (WW has to hold the lasso to keep someone restrained). I could add Requires Ready (-10%) or even All-Our (-25%). Quote:
Fixed! Last edited by DreadDomain; 03-01-2019 at 09:49 PM. |
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03-01-2019, 10:00 PM | #140 | |
Join Date: Aug 2004
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Re: GURPS Supers Alternatives
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Also fixed Punch Parry and Shield Block (rounding error) Last edited by DreadDomain; 03-01-2019 at 10:12 PM. |
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