09-28-2021, 09:24 PM | #1 |
Join Date: May 2010
|
Dropping a small Wild West town into a Dungeon Fantasy setting
I'm currently working on planning a big Dungeon Fantasy hexcrawl with key locations represented by maps from 0one Games. It occurred to me to try to incorporate their Wild West maps, because hey, why not. The idea would be that the town and its surroundings would have been dropped into the Dungeon Fantasy world by a Banestorm-like event. But I need to figure out some details of who and what can be found in the town's various structures. Notably, the map features a train station, a small fort (barely big enough to house a platoon), and a Native American encampment.
The Platonic ideal of a Western seems to be set in the late 1870s, halfway between the end of the Civil War and the Census Bureau's announcement of the closing of the American frontier. But dropping late 1870s weaponry—particularly rifles—into a Dungeon Fantasy setting could potentially make that weaponry the focus of the entire campaign. So there is the question of the last possible date at which it would be plausible that the soldiers in the fort would still be using muzzle-loading caplocks. From the research I've done thus far, this definitely seems like a possibility in 1866, but I might be able to push things a bit later, I'm not sure. The exact date would affect what weapons the other people in the town might be carrying. Once I figure out how people are armed, there's the question of how much ammo they have—crucial because things like Minié balls and percussion caps could not have been manufactured without specialized equipment unavailable in the average town. I have found a lot of sources online for how much ammo Civil War era soldiers carried while on march, but less on how much might be stockpiled at a fort. I suspect the answer is a smallish multiple of the amount they would have carried while marching, but I don't really know. I suspect civilians would have tended not to carry much extra ammo at all, but I'm not really sure of that either. It might be interesting to issue some of the non-U.S. Army locals (including possibly some of the natives) with rifles that were in some sense "better" than what the soldiers have, but with very limited ammo. ("Better" rifles might mean repeating rifles, or converted to fire metallic cartridges.) I have no idea what's realistic though in terms of ammo supplies, and if someone knowledgeable about the era can give input, I'd be appreciative. Then there is the question of what non-weapon gear I should be prepared to have PCs potentially get their hands on. Introducing TL5 photography to the campaign might might change much in the dungeon, but it could be amusing to have NPCs treat photographs as if they were artistic masterpieces. TL5 optics are a bit better—but not overwhelmingly so—than what's in Adventurers. The town bank will of course have a small safe that may befuddle the party thief—or be an excellent place to keep the party's valuables safe. TL5 medicine is mostly unimpressive, but morphine and smelling salts would be new to people in a pseudo-medieval fantasy setting. That's about all I can think of—so much of the really impressive high-tech stuff isn't available until TL6 or later. But I'm open to other suggestions. |
09-28-2021, 11:47 PM | #2 |
Join Date: Mar 2008
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
I'd expect the fort to have 7-10 times what the daily issue is so it can hold until a relief column can arrive.
The general store should have bulk black powder for the locals to replensih their personal stock of ammo. So maybe a 20 pound keg in a outbuilding? If you want long term implications a treadle sewing machine and animate object would revolutionize the local sewing industry. Maybe a spinning wheel also. |
09-29-2021, 12:52 AM | #3 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
Don't forget that by 1870 lever-action cartridge rifles were coming into play, having first been fielded in 1864 or '65 during the Civil War.
One of the first things the fort would do would be to send out scouts; not just to map the area they fell into, if it was noticeably different (two moons, different constellations, etc.), but to find fresh sources of food, water, and materials. These scouts often included men of Amerindian descent, so the practice of hiring locals - and here I mean an adventuring party/the PCs - has precedent.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
09-29-2021, 01:05 AM | #4 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
The GURPSwiki has Weapons of GURPS Old West (1830 to 1917) - provided by Curtis Handsaker (Z09SS). Cap and ball would be the rule clear up to the 1880s when the bullet as we know it appeared.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
09-29-2021, 08:52 AM | #5 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
Quote:
1873 marked the adoption of breech-loading rifles and cartridge revolvers as standard US Army issue. The 1880s saw the introduction of "the bullet as we know it" only in the sense of the small caliber, smokeless-powder rifle, in the form of the Lebel Mle 1886. Or the boat-tailed spitzer bullet in the Balle D round for the same rifle in 1889.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
09-29-2021, 11:03 AM | #6 | ||
Join Date: May 2010
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
Quote:
Quote:
|
||
09-29-2021, 11:35 AM | #7 |
Join Date: Jul 2005
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
If the town survives long enough it's going to change the DF world.
Just the things the people in the town have to know are possible will make a difference, specifically black powder and printing. I'm not sure 1870s medicine (especially that in a small town) is much of an improvement over what the DF world would have even if you don't take clerical healing magic into account. But that's not the sort of thing a DF campaign normally worries about.
__________________
Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
09-29-2021, 11:54 AM | #8 |
Join Date: May 2010
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
This paper makes me think the cartridge-conversion process was not totally complete until 1869, though significant numbers of cartridge-converted rifles would have been issued starting in 1867. The paper does not offer much insight into how it was decided which units would get the converted rifles first. I suspect frontier troops living in relatively close proximity to Native Americans would have been highish priority, but I don't know. The paper indicates natives were caught off-guard by the use of breechloaders in a battle the following year in 1867, so maybe the use of those weapons was unusual then.
Here's another useful link about the weapons of a 1866 battle. |
09-29-2021, 12:26 PM | #9 | |
Join Date: May 2010
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
Quote:
|
|
09-29-2021, 12:42 PM | #10 | |
Join Date: Jul 2008
|
Re: Dropping a small Wild West town into a Dungeon Fantasy setting
Quote:
Dungeon Fantasy alchemy probably would provide a way to make percussion caps but they might be a lot more expensive than uptime industrial production. It might take a bit to get good powder production, though. I don't think a 1860s-70s town would necessarily have any expertise there as opposed to bringing the stuff in from factories back East. Probably someone knows enough theory to get things started but there might be working up from bad serpentine.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|