05-11-2012, 07:37 PM | #141 | |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: 6e Car Wars, what do you want to see
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05-11-2012, 09:40 PM | #142 |
Join Date: May 2012
Location: Austin, TX.
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Re: 6e Car Wars, what do you want to see
Hi All...
Been a long time since I did anything with Car Wars, but the Ogre Kickstarter and the coming new edition and the Design Forum sucked my back in. I've seen a lot of discussion about 3D and scale... first, 3D is Hella Fun, and I build the 3D Hammer Downs Arena that was used in the <transmission garbled> AADA World Championship. Car Wars (1 inch = 15 feet) is 1:180 scale. Hot Wheels, Matchbox are 1:64, or loosely 3x Car Wars Scale. HO is 1:87, or roughly 2x Car Wars Scale. I considered both when I was making the arena, but settled on HO scale because:
Really, though... rules are rules are rules, and beyond printing 1:90 or 1:60 turning keys, there aren't really any special rules required to do 3D Car Wars.
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Kenneth W. Scott
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05-11-2012, 09:49 PM | #143 |
Join Date: May 2012
Location: Austin, TX.
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Re: 6e Car Wars, what do you want to see
And why all the Hovercraft hate...
...I'm about to be offended. ;)
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Kenneth W. Scott
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05-11-2012, 10:49 PM | #144 |
Join Date: Aug 2004
Location: Houston
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Re: 6e Car Wars, what do you want to see
Looks like we’re getting an early start to the input phase of Car Wars. Like everyone else here I love(d) this game and want to see it revived. Since everyone else is saying what they want I don’t want to be left out, so I’ll add my thoughts in. I believe I’ll be echoing a few folks’ sentiments, but none the less I’ll add my voice to the chorus.
Scale – I’m a GURPS guy, so I want GURPS scale. I’m also a realist and know that this scale is a bit big for what many folks would want. I saw where a lot of folks had the great idea of making the game scalable. I think that’s probably a good secondary solution, but there will have to be a “default” scale if for no other reason than when SJG sells the maps, cars, etc there has to be a standard. Now a great pdf marked could be made in other scales that people like. I think the ideal scale is one that is bigger than the old wee ones that either stuck to your fingers or blew away if someone walked by. Heavier cardstock would help this (like what they are using for Ogre) but a little larger would be good too. I’m thinking a car length is about an inch maybe? Miniatures – Man would that be awesome, but then you run into the scale issue again… matchbox? Micromachines? Something else? I think making the game easily scalable will allow folks to take the core rules and then get whatever scale they want. I happen to use paper models (from worldworksgames) and love those, but they don’t fit into any of the scales above. Also, we 3D folks are probably in the minority anyway. Phases – Meh… I like 5, but whatever will work for me… it has been a long time since I played, am I missing a key importance in how many phases there are? Vehicle Builder – a program would be nice, maybe as a stretch goal (along with the computer game…. *ahem*) but some sort of system in a necessity. I too used to just make vehicles for fun…. All day long…. Compatibility with the old stuff – I don’t have my old stuff anymore (a sad story) but even if I did I think I’d be accepting of a new everything. The game has be gone and out of print for a while and even the 5e revival wasn’t much of a revival as I recall. I think this is a good opportunity to just redo the whole thing. In fact I’d go so far a to re-boot Car Wars as a whole. Keep the stuff that works, junk the stuff that didn’t, and rewrite the history. People who liked the old stuff can carry on with the old books they have or go to e23 and get it. The game needs to appeal not just to us old dusty {explicative deleted} but to the new audience as well. If the game could be kept alive on just us it would still be around wouldn’t it? Car War needs new blood and miring ourselves in “the old ways” isn’t going to do that. RPG elements – um… GURPS? Start with GURPS Lite since this isn’t a GURPS game specifically, that should be sufficient (maybe more than sufficient) for some basic RPG. Then later there could be a whole GURPS book for Car Wars (perhaps we’d call it…. Autoduel…) Type of vehicles – Yeah I want flying cars and submarines too, but the game is CAR WARS so lets start with cars, maybe throw in trikes and motorcyles… perhaps some vans… RVs and Trucks if we’re feeling like pushing the envelope. Everything else smells of expansion to me. The last thing that should be done is overwhelm a new audience. In a nutshell, I think the new edition is a new opportunity to get a new fan base. Us old hands (I don’t know if I can really call myself that since I haven’t played in years… I am old though….) need to help keep the feel and flavor of the game, but also make it approachable for the new folks. I should be able to teach a non-gamer this game and that person should be able to understand it. Liking it may be a matter of taste… =) I hope this was coherent, I've been watching an Ogre kickstarter non-stop and working like a dog the last month.... now to sleep! |
05-12-2012, 06:35 AM | #145 |
Join Date: Aug 2004
Location: Near Detroit, MI
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Re: 6e Car Wars, what do you want to see
My thought on the types of vehicles would be to, as others have commented, stick with "cars." Although I might define that as something roughly equivalent to what you would see tooling around on the roads today. So no boats, tanks, IFVs (although some of these do have wheels, yes,) planes, helicopters, dirigibles, blimps, or hovercraft (sorry KWScott!)
Basically, there would be (just like with the original CW) two dueling areas:
Maybe switch from "named" vehicle types (compact, luxury, 10-wheeler) to a "build by spaces" sort of design system. Each "space" gives a vehicle amount of weight it can handle, modified by chassis mods. HC (or whatever its equivalent) starts at 0, suspension then modifies that. Maybe different, non-combinable space types for different general "classes" of vehicle:
Yes, this means more bookkeeping when designing, but it also dramatically increases the possible designs. I was thinking about this, and using this system, you could design a "Smart (HAH) for Two" car for CW. It'd be about 5-6 spaces total, just enough for a driver, passenger, 1-space motor, and 1-space cargo. Jason (BTW, yes I did pitch in on the Ogre Kickstarter, initially BECAUSE of the promise of CW being brought back) |
05-12-2012, 07:02 AM | #146 | ||
Join Date: May 2012
Location: Austin, TX.
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Re: 6e Car Wars, what do you want to see
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I'm actually in the process of putting together a Car Wars universe RP game, but I think I'm going to use an entirely different system for the RP part of it. Quote:
I'd just build a sub-compact and call it a smart... And, I think I should be offended again... I have a yellow and black fourtwo as my daily driver. It has 16" diameter yellow on black stickers on the doors with 1/2 printed on them... My 4 year old calls it Papa's Race Car. :)
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Kenneth W. Scott
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05-12-2012, 07:36 AM | #147 |
Join Date: Aug 2004
Location: Near Detroit, MI
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Re: 6e Car Wars, what do you want to see
I think you could keep the back story, but even (despite having bought almost all the expansions, including Tanks, Boat Wars, Air Wars) that heavy armor might be a bit much. Maybe expansions down the road, with a bit more balance thrown in? But for a revival, K.I.S.S. it.
I would think, if an electronic vehicle designer were to be included with the game, then doing a "by the space" body would be a lot easier. Nah, don't be offended because I'm not a fan of your car choice. I just don't like super-tiny cars. Now, if you told me you had modified your S42 to have a GenIII 426 Hemi crate motor in it, I'd want to give it a drive... :-) Jason |
05-12-2012, 07:45 AM | #148 |
Join Date: Jun 2008
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Re: 6e Car Wars, what do you want to see
At least hovers could interact with cars. I never played with them becuase they were too fiddly on a real map. Now I have gone exclusively electronic for mapping the vectoring shouldn't be such a nause.
And since my campaign is currently based in Florida... |
05-12-2012, 08:58 AM | #149 |
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
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Re: 6e Car Wars, what do you want to see
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05-12-2012, 09:08 AM | #150 | |
Join Date: May 2012
Location: Austin, TX.
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Re: 6e Car Wars, what do you want to see
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Kenneth W. Scott
Last edited by KWScott; 05-12-2012 at 09:16 AM. |
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