05-03-2006, 02:09 PM | #31 |
Join Date: Apr 2005
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Re: Rifts to GURPS: another way to look at it.
I agree that the system is terrible. Most of the attributes don’t really do anything unless they’re exceptionally high. Leveling up takes forever, and most (but not all) classes get only minor benefits from it. Even the main book isn’t really balanced, and there has been a lot of power creep since then. It’s a good setting that’s stuck with a bad system. Hence the desire to convert it to GURPS.
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05-03-2006, 04:11 PM | #32 |
Join Date: Sep 2004
Location: Spokane Valley, WA
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Re: Rifts to GURPS: another way to look at it.
I have always thought that the Gatecrasher setting (if run seriously) would be somewhat like Rifts (possibly crossed with Shadowrun). You have high tech, magic, fantasy races and random weirdness coming through the portals from other dimensions.
And the owners don't sue people for doing conversions! |
05-03-2006, 06:57 PM | #33 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Rifts to GURPS: another way to look at it.
This is not an insurmountable problem. I've sometimes thought the best way to run a high level Supers game is to use an "open budget" approach. That is, instead of using a specific point budget, like 150 or 400, you do the following...
1) Clear the concept with the GM--the character should have certain strengths but should not be able to do EVERYTHING, otherwise he will overshadow the rest of the player characters, and that's no fun 2) Negotiate certain limits and at least one clear weakness (and preferably more) for the character with the GM 3) Build the character with as many points as the concept requires So, you want a character who can make the skies rain blood, or acid, or chickens? Go right ahead. Cool concept. (Don't laugh. Have you ever had some five-pound roasters dropped on your head from three miles up? Yeah, you're thinking about it now, aren't you?) The area affect on the Modular Innate Attack will probably be very expensive. But make sure the character has some limits (she needs time to create the attack, she is only average as a melee fighter, etc.) and some genuine disadvantages (she is hunted by the people whose village she destroyed, etc.). Point budgets are a great idea, but they are not essential to create a balanced team of player characters. What is essential to do this is to make sure every character can contribute something but that every character also has some limits, some weaknesses, so that they can be challenged and so that the GM can create involving stories. Mark Quote:
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05-03-2006, 07:07 PM | #34 |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Rifts to GURPS: another way to look at it.
If you want a Rifts like world then maybe GURPS Under the Broken Moon the Thundarr the Barbarian RPG. Almost the same as the Rifts world but since it came out many years before there wouldn't be a problem with copyright.
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive |
05-03-2006, 09:50 PM | #35 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Rifts to GURPS: another way to look at it.
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I guess we won't know till some one Picks up the ball. I honestly wish i had the time to make the "hypothetical" Kitchen sink setting that would pick up after RIFTS (or at least a chance to help make it). come to think of it, its like the way Eberron came out to fix the consitency and to inject some much needed variety into the typical DnD setting. But like eberron, its not going to be a problem of people saying "its like this or that" because it takes on elements from other settings and improves on them (and has its own twist) but the opportunity to get people who are more familiar with the older settings to play it. |
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05-03-2006, 11:54 PM | #36 |
Join Date: Apr 2005
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Re: Rifts to GURPS: another way to look at it.
Banestorms could easily create a Rifts-like kitchen sink world. On Yrth, all of the large scale banestorm events grabbed people who fit into a fantasy setting. On another world, the banestorms might scoop up people from several different genres. It could be an interesting reversal to have a fantasy world suddenly introduced to advanced technology (instead of adding magic to a high tech world, like in Rifts and Technomancer). I would like to see such a setting made for GURPS, but it wouldn’t lessen my desire for a GURPS Rifts book.
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05-04-2006, 09:10 AM | #37 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Rifts to GURPS: another way to look at it.
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05-04-2006, 01:10 PM | #38 | |
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Rifts to GURPS: another way to look at it.
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For one thing, I can't imagine that Thundarr would be out of copyright; I remember the cartoon, and I am no 70-year-old. If there's already an RPG about it, then then that will almost certainly be copyrighted, not to mention the licensing issues with the producers of the cartoon. Secondly, it would probably be a trademark issue as well as copyright. Please read http://www.sjgames.com/general/online_policy.html for some quicky discussions about trademarks and copyrights. Also see the linked page, http://www.templetons.com/brad/copymyths.html.
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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05-04-2006, 02:00 PM | #39 | |
Join Date: Aug 2004
Location: Olathe, KS
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Re: Rifts to GURPS: another way to look at it.
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Bob Gilson Mib#3477 Formally Bobzilla GURPS Checker for Prime Directive Last edited by Bobzilla; 05-04-2006 at 09:13 PM. |
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05-04-2006, 02:30 PM | #40 | |
Join Date: Apr 2006
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Re: Rifts to GURPS: another way to look at it.
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This is the best idea so far. IMO Me likey likey. |
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