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Old 07-13-2009, 01:07 PM   #181
Hemlock
 
Join Date: Nov 2007
Default Re: The Unoffial 2056 Vehicle Guide

Quote:
Originally Posted by kjamma4 View Post
You only need three strikes and you're out!!!!

Seriously, it is a nice design IF you consider ANY van acceptable (i.e. I'm not criticizing your design, I'm criticizing all van designs in general).
Vans are major suckage in arena fights ... too costly and poorly armored.

OTOH, for role-playing or street adventures or other scenarios, vans can have a place. Not just in front of your cross hairs, either. They can make semi-decent cargo-haulers for Convoy like scenarios ...

But NEVER, NEVER, NEVER take one into an arena, unless you want to fulfill your death wish.
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Old 07-14-2009, 12:49 AM   #182
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by Hemlock View Post
Vans are major suckage in arena fights ... too costly and poorly armored.
[nod] By my calculations, a van with suitable armor weight would have to
weigh 7,500 lbs -- for a *standard* chassis, the XH would hit 9,000. (That
would make ramming interesting, he says, looking at the DM chart....)

Quote:
Originally Posted by Hemlock View Post
OTOH, for role-playing or street adventures or other scenarios, vans can have a place. Not just in front of your cross hairs, either. They can make semi-decent cargo-haulers for Convoy like scenarios ...
Can't agree here. I've played all the _ADQ_ adventures, repeatedly; the van
which is the focal point of the adventure dies horribly every single time. I've
had to rewrite the adventures to use Station Wagons in order to keep the
principal alive long enough to make payday.

Vans were written to fit around power plants, not the other way around as it
should have been. SJG Editors strike again.
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Old 07-14-2009, 03:18 AM   #183
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by 43Supporter View Post
Vans were written to fit around power plants, not the other way around as it should have been. SJG Editors strike again.
Well... what would you consider a 'good' van? How would you modify it to make it different than other cars, yet still useful?
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Old 07-14-2009, 04:18 AM   #184
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by 43Supporter View Post
[nod] By my calculations, a van with suitable armor weight would have to
weigh 7,500 lbs -- for a *standard* chassis, the XH would hit 9,000. (That
would make ramming interesting, he says, looking at the DM chart....)



Can't agree here. I've played all the _ADQ_ adventures, repeatedly; the van
which is the focal point of the adventure dies horribly every single time. I've
had to rewrite the adventures to use Station Wagons in order to keep the
principal alive long enough to make payday
.

Vans were written to fit around power plants, not the other way around as it
should have been. SJG Editors strike again.

Responding to the bolded section ... My experience is different. Yes, the van takes a beating ... and often times it dies a horrible death. But sometimes it makes it. Depends on tactics and a little luck.
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Old 07-14-2009, 06:58 AM   #185
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by klausbreuer View Post
How would you modify it to make it different than other cars, yet still useful?
Add three hundred lbs. to its max load, and drop its armor to $24/12 lbs. per point. That would make the van somewhat usable and keep its DM in check.
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Old 07-15-2009, 01:34 AM   #186
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by klausbreuer View Post
Well... what would you consider a 'good' van? How would you modify it to make it different than other cars, yet still useful?
At minimum, bump the Standard-chassis max. load to 6,500, like the Pickup
(in reality, most Vans and Pickups share a common platform -- for ex., Ford's
E-series vans and F-series pickups -- or so it's been as far back as I can
remember). Typically, that allows another 40 pts. of armor; not a lot, but
still helpful.

Much as some folks here hate Dedicated Cargo Space, I'd also bump up the
percentage of DCS -- like the Lux, the Van runs out of mass long before it
runs out of space. Say, instead of 24(6), 18(12) (to keep with the Pickup)
or 16(8) (to keep with the Wagon).

I've experimented with bumping Std. Max. Load up to 7,500, as mentioned;
this is balanced by the need to use an unmodded T-Cat just to move the
beast. As noted, it makes ramming entertaining -- on the one hand, it deals
extra damage due to the load being "over 8,000!" (sorry :) ), but this is
cancelled by the abysmal handling (it's worse when I incorporate all the
edits I've made, but since we're taking "unmodded _CW_" here, I won't go
into details).

In simple terms: The van is supposed to be the Next Step Down from a 10-
wheeler or other oversized vehicle, but the way it's written it just doesn't
accomplish the task. I'm trying to remedy that.
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Old 07-15-2009, 02:28 AM   #187
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Default Re: The Unoffial 2056 Vehicle Guide

Both ideas interest me quite a lot, as I can use them in my CarDesigner. I think I'll put a new type of vehicle in there, which is optional (and can be hidden via the config screen).
Step one will be a useful van ;)

Anybody else got ideas for the van? Looks like everybody hates that thing...

Ciao,
Klaus
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Old 07-18-2009, 12:03 AM   #188
nerdflavour
 
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Default Re: The Unoffial 2056 Vehicle Guide

It's annoying. It's inconspicuous. It's hard to kill. It's here!

La Cucaracha- Compact, Extra-heavy Chassis, Heavy Suspension, 4 Fireproof PR Tires, 4x10 Fireproof WG, Driver with 10 pt Standard CA, Single Weapon Computer, 100 cid Engine (with Turbo) with 10 pt Standard CA, 3 gallon Duelling Tank, Recoilless Rifle (10 HESH) with 10 pt Standard CA and Bumper Trigger Front, Flame Cloud Discharger Back, Sloped Armor (Standard Metal/ Fireproof Plastic): F17/0 R14/0 L14/0 B14/0 T0/6 U0/6 Accel 5/10, top speed 65, HC 2, Range 150 miles, 4440 lbs, $13296.

"I don't always drive compacts, but when I do, I prefer La Cucaracha."
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Old 07-18-2009, 01:45 AM   #189
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by nerdflavour View Post
La Cucaracha- Compact, Extra-heavy Chassis, Heavy Suspension, 4 Fireproof PR Tires, 4x10 Fireproof WG, Driver with 10 pt Standard CA, Single Weapon Computer, 100 cid Engine (with Turbo) with 10 pt Standard CA, 3 gallon Duelling Tank, Recoilless Rifle (10 HESH) with 10 pt Standard CA and Bumper Trigger Front, Flame Cloud Discharger Back, Sloped Armor (Standard Metal/ Fireproof Plastic): F17/0 R14/0 L14/0 B14/0 T0/6 U0/6 Accel 5/10, top speed 65, HC 2, Range 150 miles, 4440 lbs, $13296.
[looks into his file, and finds the Midsize with linked twin RRs with HESH;
between "HESH effect" damage, and simply overwhelming the armor totals,
this bug is going to get squashed. And speaking of impacts: Ramming is going
to ablate that metal very quickly indeed...]
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Old 07-18-2009, 08:39 AM   #190
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Join Date: Jul 2009
Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by 43Supporter View Post
[looks into his file, and finds the Midsize with linked twin RRs with HESH;
between "HESH effect" damage, and simply overwhelming the armor totals,
this bug is going to get squashed. And speaking of impacts: Ramming is going
to ablate that metal very quickly indeed...]
Every rock has its paper. Its pretty easy to design one car to beat another if you know what you're up against.

Of course metal armour fairs poorly against HESH. (Thankfully most folks seem to pick HEAT over HESH.) Your mid might fair poorly against twin incendiary rocket launchers.

If it were possible to design an unbeatable car this game wouldn't be very fun.
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