04-24-2018, 04:27 AM | #11 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Edited the first post to include how Fit can be gained in-play through study (p. B294). That might be the best reason to not take Fit, assuming the campaign is likely to have time for your character to study/train at anything. While there are other traits that can be gained in this manner, Fit seems to be the most straightforward and budget conscious.
I remember taking Fit quite a bit, but that was under the 3e rules, where HT 11 through 13 was only 10/level but after that, the cost increased. As some have pointed out, buying actual levels of Health includes a bump in Speed. Anyone have time to run the numbers, and what DX/HT combinations result in even Speed scores? Even when just building characters for fun under the 4e rules, I find that I usually end up with DX/HT combinations that either
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04-24-2018, 05:52 AM | #12 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Quote:
Code:
HT DX Speed cost cost with round speed 8 8 4 -60 -60 9 8 4,25 -50 -55 8 9 4,25 -40 -45 10 8 4,5 -40 -50 9 9 4,5 -30 -40 8 10 4,5 -20 -30 11 8 4,75 -30 -45 10 9 4,75 -20 -35 9 10 4,75 -10 -25 8 11 4,75 0 -15 12 8 5 -20 -20 11 9 5 -10 -10 10 10 5 0 0 9 11 5 10 10 8 12 5 20 20 13 8 5,25 -10 -15 12 9 5,25 0 -5 11 10 5,25 10 5 10 11 5,25 20 15 9 12 5,25 30 25 8 13 5,25 40 35 14 8 5,5 0 -10 13 9 5,5 10 0 12 10 5,5 20 10 11 11 5,5 30 20 10 12 5,5 40 30 9 13 5,5 50 40 8 14 5,5 60 50 15 8 5,75 10 -5 14 9 5,75 20 5 13 10 5,75 30 15 12 11 5,75 40 25 11 12 5,75 50 35 10 13 5,75 60 45 9 14 5,75 70 55 8 15 5,75 80 65 16 8 6 20 20 15 9 6 30 30 14 10 6 40 40 13 11 6 50 50 12 12 6 60 60 11 13 6 70 70 10 14 6 80 80 9 15 6 90 90 8 16 6 100 100 16 9 6,25 40 35 15 10 6,25 50 45 14 11 6,25 60 55 13 12 6,25 70 65 12 13 6,25 80 75 11 14 6,25 90 85 10 15 6,25 100 95 9 16 6,25 110 105 16 10 6,5 60 50 15 11 6,5 70 60 14 12 6,5 80 70 13 13 6,5 90 80 12 14 6,5 100 90 11 15 6,5 110 100 10 16 6,5 120 110 16 11 6,75 80 65 15 12 6,75 90 75 14 13 6,75 100 85 13 14 6,75 110 95 12 15 6,75 120 105 11 16 6,75 130 115 16 12 7 100 100 15 13 7 110 110 14 14 7 120 120 13 15 7 130 130 12 16 7 140 140 16 13 7,25 120 115 15 14 7,25 130 125 14 15 7,25 140 135 13 16 7,25 150 145 16 14 7,5 140 130 15 15 7,5 150 140 14 16 7,5 160 150 16 15 7,75 160 145 15 16 7,75 170 155 16 16 8 180 180 Last edited by Celjabba; 04-24-2018 at 06:02 AM. |
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04-24-2018, 07:27 AM | #13 | |
Join Date: Aug 2007
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Quote:
Consider a grunt with ST 10 or 11 and an 80 lb load (Heavy Encumbrance). Marching 1 hour costs him 4 FP (5 on a hot day) so he better rest after an hour. Without fit it takes him 40 minutes to get his FP back or 20 with Fit. On average he's making 2 miles every 100 minutes without Fit of every 80 minutes with it. So that's at least a 20% increase in speed even without a successful Hiking roll. That's a big difference in whether or not your army gets to the right place at the right time. You probably don't see whole armies with Very Fit until you get TL10 genetic engineering but you might see something like a SEAL team where everyone has it. They're probably all ST12 in the first place and are at only Medium Encumbrance which is a 50% increase in speed to begin with. Then they're able to march 2 hours for only 3 FP and only need 15 minutes to get it back.
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04-10-2019, 12:13 PM | #14 |
Join Date: Nov 2016
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Since it says it provides a bonus to all HT rolls, does fit includes resisting afflictions?
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04-10-2019, 01:16 PM | #15 |
Banned
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
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04-10-2019, 02:03 PM | #16 |
Join Date: Feb 2009
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
DFRPG let's it work for Magic to. I have put it on all my DFRPG characters for the halving time needed to recover from a friend hasting me
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04-10-2019, 02:11 PM | #17 |
Join Date: Nov 2016
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Thanks for the update:
That's great news! I see, did not know you could recover "magically spend" FP with fit in that system; quite handy.
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04-10-2019, 02:15 PM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Quote:
I'd let it cover that myself.
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04-10-2019, 02:38 PM | #19 | |
Join Date: Nov 2016
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
Quote:
But since they wrote: I concluded it was about the FP spent on magic abilities.
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04-10-2019, 02:46 PM | #20 |
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Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#58): Fit, Very Fit
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Tags |
advantage, advantage of the week, fit, very fit, week, [basic] |
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