09-02-2019, 11:02 AM | #11 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Base and other property
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If they bought or someone gave it to them, then they own it in the same sense as if they bought or someone gave them a horse (with whatever laws apply in their locale), no character points needed. If the problem is they need more money than they have for renovations, you could let them incur the Debt disadvantage with them obtaining capital in an amount relative to the repayments the disad involves. Owning things in-game can cover all those in-game effects. None of them seem particularly 'meta'. Last edited by Donny Brook; 09-02-2019 at 11:20 AM. |
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09-02-2019, 01:38 PM | #12 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Base and other property
Quote:
Though I suspect Gwythaint is looking for other benes that could be incorporated into it. Quote:
* It's costing money because our characters refuse to live in a residence with roof leaks and gaps around doors and etc. And because we want Alchemy Labs, and workshops, and such. |
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09-02-2019, 03:13 PM | #13 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Base and other property
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09-03-2019, 07:31 PM | #14 |
Join Date: Apr 2005
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Re: Base and other property
I've seen variations of the "Base" advantage as well.
They're tricky to figure out since they're potentially an aspect of Status (e.g., ancestral castle) and could easily be a feature of Wealth (e.g., someone else's ancestral castle that you bought). Access to someone else's fancy base is part of the Patron or Ally advantage. In some versions of GURPS Traveller, ownership of a spaceship was also a special form of Wealth. There are a few cases in literature and fiction where characters of otherwise modest means have access to impressive bases, like some versions of Superman's Fortress of Solitude or Robin Hood or Merlin's cave. In those cases, it would make sense to treat a Base as a special form of Wealth + Patron, perhaps with a serious limitation to Wealth since you can't take your Base with you. |
09-03-2019, 07:58 PM | #15 | |
Join Date: Mar 2016
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Re: Base and other property
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09-04-2019, 12:34 AM | #16 |
Join Date: Mar 2014
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Re: Base and other property
If this is a DF game then you should check out DF: Caverntown, specifically pages 28-29. It covers the cost of adventures buying property in Caverntown and what amenities the property provides (not having to pay upkeep, servants to clean and protect your stuff, etc.). Even if you don't set your campaign there it covers a lot of useful information and could be a good source of inspiration.
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Tags |
base, dungeon fantasy, property advantage |
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