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Old 10-19-2018, 12:42 PM   #1
Allensh
 
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When you spend Quirk points on Extra Money they are not added to your point total. Does this then mean that you have to drop stuff equal to those five points?
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Old 10-19-2018, 01:35 PM   #2
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It just reduces the overall point value of your character.

For example, if you spend all five Quirk points on money, a starting character would be 245 points.
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Old 10-19-2018, 01:55 PM   #3
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It just reduces the overall point value of your character.

For example, if you spend all five Quirk points on money, a starting character would be 245 points.
But if that is the case, I see an issue.
You didn't actually spend those Quirk points so that makes the character balloon to 255 points OR you have to drop 5 points worth of either advantages or skills to make up the difference so you actually do come out at 245 points.
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Old 10-19-2018, 02:44 PM   #4
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No, the quirk points are just lost if spent on gear, see Grükuk on Adventurers p.119 for an example.
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Old 10-19-2018, 02:57 PM   #5
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No, the quirk points are just lost if spent on gear, see Grükuk on Adventurers p.119 for an example.
That's a good example.

You have a 250 point character without quirks. You take five quirks, that reduces you to a 245 point character with 5 points to spend. You trade those points for cash, but don't allocate the points anywhere on the character sheet.

You end up with a 245 point character with a lot of money.
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Old 10-19-2018, 03:09 PM   #6
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But if that is the case, I see an issue.
You didn't actually spend those Quirk points so that makes the character balloon to 255 points OR you have to drop 5 points worth of either advantages or skills to make up the difference so you actually do come out at 245 points.
That's a little bit confusing to me.

I think you did spend those quirk points.

Let's see; your character has a budget of 250 points.

You spend it all. Then you take 5 points of quirks. Your character's value is now actually 245 points.

That means you could spend those five points on traits to get to your budget of 250. But instead of spending them on traits you convert them to money.

Now the value of your character is actually 245 + the (expendable) gear you bought with the money.

A third party now can't tell by looking at your character sheet that you had a beginning budget of 250 . . . unless of course that person is smart enough to account for all your gear and money before you start to use it.

(I believe the point total on your character sheet must now reflect the 245 not the 250.)

Edit: It looks like some of this was already answered while I typed.
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Old 10-20-2018, 12:07 AM   #7
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A third party now can't tell by looking at your character sheet that you had a beginning budget of 250 . . .
This is why I have my PCs account for it on there sheet under their Perks. They just put down "Perk: Points for Cash [X]".


That way int he future when I'm making copies of their sheets and making sure everyone has properly spent their points, I don't have people claiming they have 5 more points to spend.
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Old 10-20-2018, 02:44 AM   #8
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This is why I have my PCs account for it on there sheet under their Perks. They just put down "Perk: Points for Cash [X]".
Makes sense to me. I don't quite understand the business of "reducing character value" for purchasing cash. Marking down "Extra cash: $2500 [5]" seems more clean and easy to me than messing with character value. Anyone else can look at the form, now or years later, and easily see where every point went.

But maybe (probably!) there's a good argument for the "reduce character value" method that I'm not aware of.
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Old 10-20-2018, 10:34 AM   #9
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But maybe (probably!) there's a good argument for the "reduce character value" method that I'm not aware of.
I think the theory is that since you don't charge points for cash acquired in play, you want to avoid having two characters who have been in play long enough to have completely rotated out their equipment being worth a different number of points despite being absolutely identical.

If you're going to record it and want consistency, you should record everybody else's gear costs divided by whatever as worth points somewhere on their character sheets too. Which means character point values will fluctuate up and down pretty significantly as they gain or lose gear. Personally I have no problem with that (well other than it being a lot of work to track for not much gain), and think it would solve a lot of wealth related issues all around, but others get upset when scoring a good item means somebody gets "more points" in a session than everybody else or losing their gear means their point value drops a lot.

Similar problems come up pretty much any time you have two different sorts of character value currencies you can acquire in different ways but sometimes want to trade one for the other - in GURPS the other spot tends to be character points vs energy costs of magic items. In other systems xp/levels vs time and/or cash costs of training come up more.
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Old 10-20-2018, 02:48 PM   #10
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I think the theory is that since you don't charge points for cash acquired in play, you want to avoid having two characters who have been in play long enough to have completely rotated out their equipment being worth a different number of points despite being absolutely identical.
Why is that some how necessary?

I do it my way so when I do point accounting on their sheet at some later time down the road I don't end up saying "Huh, they've lost X number of points". Or if a Player accounts for themselves and forgets they spent some amount on Points for Cash during chargen they don't say "Hey GM, I forgot to write down or spend 12 points somewhere along the way!"


I really don't care if two Characters that are nigh identical in all ways but what they spent on Points for Cash are different only in that way.

It's more likely that DFRPG does it this way as Points For Cash aren't something that can ever be affected after chargen. It's not an advantage, perk, disad, skill, stat, etc that can be changed, increased, decreased, etc, so the writer (Kromm) treats it like a one time thing and doesn't want it accounted for. It's not something to have to think about later (at least for GMs who aren't me).

Where as I also accounted fro Impulse Buys in the campaign I ran that used those. Which are also not normally accounted for.

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