09-16-2018, 06:36 PM | #161 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Hall of Judgment for the DFRPG: Now LIVE!
I got my copy here in Portland yesterday as well.
It looks fantastic, Doug. I'm looking forward to going through it when I get some time.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
09-17-2018, 09:18 AM | #162 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Hall of Judgment for the DFRPG: Now LIVE!
Any chance of any of TG making it into GCA? (Or a way to hack an attack line without attaching it to a trait.) It's nice to have the grappling attack listed as an option on the character sheet.
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09-17-2018, 09:26 AM | #163 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Hall of Judgment for the DFRPG: Now LIVE!
Quote:
Pretty much everyone should have their physical copy in hand by Saturday, I should think.
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09-17-2018, 09:28 AM | #164 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Hall of Judgment for the DFRPG: Now LIVE!
Quote:
Damage amount is based on ST, including bonuses to ST for Wrestling and Sumo. This is functionally equivalent to the +1 per die you are given in Fantastic Dungeon Grappling for skills at a certain level, mostly. But if I had to pick between them, and if per-die bonuses for things like Weapon Master are already coded in, well . . . Damage type is "control." I imagine that's a text field? So really, a melee attack that is reach C, does thr control damage, with either a flat bonus or a per-die based on which version you use should be straight-forward. The trio of punch/kick/grapple could then be added in one swell foop.
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09-19-2018, 10:09 AM | #165 |
Join Date: Sep 2016
Location: Montreal
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Re: Hall of Judgment for the DFRPG: Now LIVE!
I finished reading the adventure section. Really enjoyed it. Great work!
Something I couldn't figure. On p 54 of the South Warrens layout. Between the Clan Leader' Room and Treasure Chamber, there is Trap D. Is the description missing? |
09-19-2018, 10:56 AM | #166 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Hall of Judgment for the DFRPG: Now LIVE!
Quote:
ALL attack lines are attached to traits. That's the only way they can exist. The default lines are attached to attributes. Without studying the rules, I'm not sure what might be there that might be problematic. From what Doug says, it appears doable, mostly depending on how complex the damage bonus generation is.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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09-19-2018, 11:34 AM | #167 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Hall of Judgment for the DFRPG: Now LIVE!
Looks like that was missed! Put a trap there of your choosing. The Clan Leader should be able to bypass it fairly simply, though, so make sure that there's something that the leader can do that allows relatively straight-forward access to the room.
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09-20-2018, 10:06 AM | #168 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Hall of Judgment for the DFRPG: Now LIVE!
All of the books have gone into the mail, and the expenses paid. So, where did the money go for this project? It’s my practice to be as transparent as I can with this little adventure in self-publishing and running a small business. So here we go.
Hall of Judgment financials
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09-20-2018, 10:10 AM | #169 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Hall of Judgment for the DFRPG: Now LIVE!
Quote:
(Mods, feel free to move this diversion to the GCA forum.) |
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09-20-2018, 10:58 AM | #170 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Hall of Judgment for the DFRPG: Now LIVE!
I can't move these posts, but I did start a thread over there with my reply.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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