08-09-2018, 08:39 AM | #41 | |
Banned
Join Date: Mar 2018
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Re: Orcs as player characters
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JK |
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08-09-2018, 08:52 AM | #42 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Movement rates of odd integers.
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You didn't reply to my previous post, but I think I might be misunderstanding your point. Let us say that someone has a limp, -1 MA. So they are moving 9 hexes per turn. Under the old TFT rules, they can move half their MA or less, and attack, dodge, etc. So they can move 4 hexes and do these things, or move 9 MA if they just want to run. Why do you have to justify anything? Am I missing something? Warm regards, Rick. |
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08-09-2018, 10:59 AM | #43 | |
Banned
Join Date: Mar 2018
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Re: Movement rates of odd integers.
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Well, I think you may be misunderstanding the use of the word: *Justify*, as used in this case. I do *not* mean it as in: "To provide a reason"; but rather, to round (either up or down, for whatever reason) to a whole integer for movement purposes on the combat map, when the half-move would otherwise end up as a fraction. JK Last edited by Jim Kane; 08-09-2018 at 11:28 AM. Reason: Typo |
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08-10-2018, 04:18 PM | #44 | |
Join Date: Jan 2018
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Re: Orcs as player characters
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After several years of D&D-style Orcs and immersed in the Tolkien orc (pretty much as red-shirt enemies), my players really enjoyed playing TFT-style orcs. For a while, it was the preferred character type. It was a great modification to RPGing. I wonder what would have happened in those days if Goblins had been more evenly matched as PCs. |
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08-11-2018, 11:57 AM | #45 | |
Join Date: Jul 2018
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Re: Elves as fast runners?
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At the time I tried to institute some kind of fatigue damage for elves being in contact with iron, but now I think I'd say it just gives them a nasty, itchy, and painful rash - no damage, but Elves being the vain creatures they are, will never willingly touch metallic iron. Last edited by Anomylous; 08-11-2018 at 12:04 PM. |
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08-11-2018, 12:21 PM | #46 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Elves as fast runners?
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08-12-2018, 03:59 AM | #47 | |
Join Date: May 2018
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Re: Orcs as player characters
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08-12-2018, 07:20 PM | #48 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Orcs as player characters - Dwarf
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08-14-2018, 09:49 PM | #49 | |
Join Date: Jul 2018
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Re: Orcs as player characters
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The elven UC artist would logically just wear gloves, but also wouldn't likely be in contact with iron for long enough to cause real problems anyway. (Edit: I had a mental vision of a martial-artist Elf, covered head to toe – and realized that I just accidentally invented elven ninja...) An elf placed in iron manacles would be severely miserable, though. But obviously, if you use this in your campaign, then play it however you like! Last edited by Anomylous; 08-14-2018 at 09:55 PM. |
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Tags |
character concept, orc, race |
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