02-22-2020, 02:41 PM | #21 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships and Traveller
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Now, for my Traveller game I have it that spaceships built to normal standards need to have dDR on each section at least equal to that given by a system of Steel Armour, because Traveller spaceships have always been pretty robust, and are expected to manage things like accelerate at 1-6G for up to half a week without worrying about interplanetary dust, etc. I allow armour to be installed as smaller systems, and also to be 'spread' so that armour in one section can protect both that section and any adjacent, or to be spread over the whole hull (dividing dDR by the number of sections covered).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 02-22-2020 at 04:51 PM. |
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02-22-2020, 02:51 PM | #22 |
Join Date: May 2005
Location: Oz
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Re: GURPS Spaceships and Traveller
Unless the necessary mass were included as part of the relevant systems (air locks in habitats, cargo doors in cargo holds etc.) the way that the rules say they are.
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Decay is inherent in all composite things. Nod head. Get treat. |
02-22-2020, 04:30 PM | #23 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships and Traveller
For what it's worth, here's how I'd do the Azhanti High Lightning:
TL11, SM+13 (300,000 tons), unstreamlined. [Front] 1x Diamondoid Armour (dDR200) 1x Comm/Sensor Array, Tactical 1x Major Battery, Particle Beam, fixed forward 1x Fuel Tank, Liquid Hydrogen, 15,000 tons 1x Smaller Systems: 1x Habitat, 600 cabins (includes 50-ton, SM+8, Nuclear Damper)1x Defensive ECM 1x Control Room [Centre] 1x Diamondoid Armour (dDR200) 1x Other weapons, turrets, centre 2x Fuel Tank, Liquid Hydrogen, 15,000 tons 1x Hanger Bay, 10,000 tons fighters and assorted small craft, 1,000 tons/minute. 1x Force Screen, Heavy, Meson Screen [Rear] 1x Stardrive Engine, Jump-5 1x Diamondoid Armour (dDR200) 2x Fuel Tank, Liquid Hydrogen, 15,000 tons ea. 1x Hot Reactionless Engine, 2G 2x Super Fusion Reactor, 4PP ea. A meson screen is a Force Screen that only affects Meson Guns (Ghost Particle Beams). Exactly what DR they should have I'm not yet sure. In High Guard having a Meson Screen at all meant near-immunity to non-spinal Meson Guns. But even the best screens have iffy protection against high-end spinal mounts. Looking at major weapons and heavy screens, and assuming that the weapon should be able to generally cause disabling hits, but not usually destroy a system outright, dDR of 1/3 listed (rounded down) seems about right. As bay weapons are, by the standards of big cruisers and battleships, rather small even a light screen on a cruiser should defend against them. The refinery takes 40 hours to refine a full fuel load, but as in canon the AHL uses four fuel shuttles (400 DTons, or either 1,000 or 3,000 tons each - the latter causes problems with hanger space) to gather and shuttle fuel, it's probably not a major choke-point in normal refuelling operations. The hanger size works well if the 'light fighters' are taken to be 100 tons (which works for them being 15 DTons, as given in Supplement 5), as they take up 6,000 tons, leaving 4,000 tons for the shuttles. If Supplement 9 is used, there no longer room for the shuttles, and in either case there's no room for the various other small craft listed. CT has no exact equivalent to Defensive ECM systems, but they can stand in for sandcasters and repulsors, and they're also simply really important to not dying to missile strikes in SS. One trick (involving a house rules) would be to make the second reactor smaller, and assume that a 1/3rd size reactor normally good for 4PP can provide one full-sized PP. That frees up rwo smaller systems, as the ship only needs 5PP in combat operations. These can be used for another Hanger Bay for the missing small craft, more cargo capacity, or extra armour. Also there's quite a lot more cabin space than the crew needs, so over 1,000 tons can be steerage cargo, or it could be further sub-divided and the mass used for hangers, armour, more guns, etc. Obviously, systems can be moved round - the layout above is rough.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 02-22-2020 at 04:34 PM. |
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