02-21-2020, 10:22 PM | #11 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships and Traveller
Funnily enough, in MegaTraveller they needed to do this to fit everything in. In MT the Type S Scout is a TL15 design because you can't make everything fit at lower TLs. Not the best design system ever.
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02-21-2020, 10:23 PM | #12 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships and Traveller
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02-21-2020, 10:33 PM | #13 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships and Traveller
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As for the nuclear damper - you don't need a full-sized one, as even a proximity explosion in SS is assumed to be under 100 yards away. One suited to a SM+6 ship masses 5-tons and can fit in a 'cabin' space in the habitat. Cheating, but I don't see why you'd need a bigger one. As in HG they aren't terribly big (though they do use enough power that small ships probably can't power them) I don't think this ruins anything. Meson Screens should be full-sized, I think (in HG they too were small, but they did use a lot of power, and power requirements scaled with ship size).
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02-21-2020, 10:59 PM | #14 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Spaceships and Traveller
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In my opinion, 5 tons (or tonnes, or long tons, it doesn't really matter at this level of precision) per 14 m^3, which happens to roughly be 100 cubic feet per ton, or a good rough guide. It's been used as a rough guide for ships and general loose cargo for a very long time, and it's been useful over that time. Spaceships of the sort Traveller imagines are built much more like sea-going ships than modern space vessels and stations, so it's suitable for them (fuel tanks aside). A streamlined SM+10 spacecraft is probably going to be a cylinder 200 meters long and 20 meters in radius, giving an internal volume of ~168,000 cubic meters (assuming the top 50% is conical). An unstreamlined SM+10 spacecraft is probably going to be a cylinder 100 meters long and 20 meters in radius, given an internal volume of ~126,000 cubic meters. If they both have three components of steel armor, they have 1500 metric tons of steel, which only takes up <200 cubic meters (sloping allows the greater volume of the streamlined vehicle to receive equivalent DR to the unstreamlined vehicle). Of course, this means that the steel armor is only 13 mm thick, which means that it is a very strong steel (something like 2800 Maraging Steel).[/QUOTE]Sloping only works if you can be sure that the attack is coming from a particular direction. There's a reason SS assumes that streamlined ships will end up with less DR for the same armour mass. As for the armour - you're asking it to be 2-3 times (depending on which dDR you use) as good as RHA. RHA isn't the best armour steel in the world, but it's not that bad. If you assume a SM+10 cylinder about 300 feet long about 65 feet in diameter, with a volume of about 955,500 ft^3 (within 0.5% of my target of 1 million cubic feet for 10,000 tons). It has a surface area of about 68,000 ft^2. 1500 tons (3,000,000 pounds) of steel over that area gives 44.1 pounds per square foot, or about 1 inch (and DR 70). That's 'close' to what the tables in SS gives. It also doesn't involve a very fat cylinder that probably warrants +1 to it's size modifier for being blocky. A Traveller starship with significant jump range will be bigger and less dense, and have more surface area to armour, but that's something that SS doesn't model (there are optional rules in Pyramid #3/34 for ships having less volume and thus being harder to hit and having more DR if they have a lot of dense armour).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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02-22-2020, 02:25 AM | #15 | |
Join Date: Oct 2004
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Re: GURPS Spaceships and Traveller
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02-22-2020, 02:46 AM | #16 |
Join Date: Nov 2015
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Re: GURPS Spaceships and Traveller
When I was looking at Spaceships to design a ship for a setting I doubt I'll ever play, I simply decided armor was not a system. Most ships would just get a basic armor layer, with ships designed for combat might have double or triple layer, some ships might be unarmored, or have unarmored sections.
It should probably affect other statistics, but since I was already looking at superscience for drives, it's not much of a problem |
02-22-2020, 06:33 AM | #17 |
Join Date: Feb 2016
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Re: GURPS Spaceships and Traveller
From a realistic point of view, not having armor is a problem because armor is the hull of the spacecraft. In general, I believe that every spaacecraft should have at least one armor system, just to represent the mass of the hull, though a soft landing system could represent more disposable elements of a hull. In any case, any DR should either come from armor (or force fields in a superscience setting).
When it comes to doing spacecraft for Traveller, small systems are a must because of the nature of the setting. A Jump-1 drive would be a SM-1 system, meaning that a Jump 6 drive would be two SM systems. A Jump drive requires hydrogen equal to the size of the drives each jump (as coolant, not fuel, because of the simple fact that produce 100s of PJ of hard gamma and neutron radiation per metric ton of hydrogen spent would make life impossible for anyone in the spacecraft), so a Jump-6 drive would require two SM fuel tanks of hydrogen per jump. A Jump-6 spacecraft with decent endurance could have 3 armor, 2 jump drive, 1 control room, 1 habitat, 8 fuel tanks, 1 reactionless, 1 reactor, 1 weapon, 1 hanger, and 1 cargo, for 20 systems. |
02-22-2020, 06:53 AM | #18 | ||
Join Date: May 2005
Location: Oz
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Re: GURPS Spaceships and Traveller
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Real spaceships are unlikely to have hulls, because they don't need buoyancy. They are more likely to consist of components attached to a structural frame. Ships need hulls. Aircraft need fuselages. Spacecraft need frames. Quote:
In any case, the actual rules require a streamlined spacecraft to have at least one Armor system (for its front hull or central hull) — see Spaceships p. 9 under Spacecraft Hulls Streamlined. That implies that unstreamlined spacecraft do not.
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02-22-2020, 06:55 AM | #19 |
Join Date: May 2005
Location: Oz
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Re: GURPS Spaceships and Traveller
I think it's implicit that the "smaller systems" rule can be used recursively.
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02-22-2020, 08:02 AM | #20 |
Join Date: Feb 2016
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Re: GURPS Spaceships and Traveller
Open frameworks can be mimicked through using external clamps. For example, a SM+10 LASH can have 3 armor, 1 control room, 1 habitat, 2 jump drives, 1 hanger, 5 external clamps, 4 fuel tanks, 1 reactor, and 2 reactionless. It can function as a 60,000 ton spacecraft when fully loaded, and it is capable of carrying 50,000 tons of cargo barges (3 armor and 17 cargo holds).
Without a hull, you would not have mass for cargo doors, air locks, and the other free systems of the spacecraft. Of course, you could instead have a structural component equal to SM-1, but it is just easier to assume that all of the mass of the free systems are part of the armor. I do think that there should be a Reinforced Structure component though that would give Damage Reduction equal to (number of Reinforced Structure components × 2). |
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