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Old 01-10-2015, 05:04 PM   #21
Bruno
 
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Default Re: [Basic] Tinkering with Afflictions

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Originally Posted by Anders View Post
There's an idea kicking around on the forums, that extra levels of Affliction should cost 1/5 of the parent Affliction. That makes more than one level of Affliction feasible, but it may be overpowered. YMMV.
I'm more comfortable with the pricing on affliction being 10/13/16/19 rather than 10/12/14/16, and I think I've seen someone that preferred as much as 10/15/20/25... but there's definitely quite a few folks that like that idea.

That said, I think in the long term Affliction needs something a little more radical than a bit of a pricing tweak.
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Old 01-11-2015, 04:18 AM   #22
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Default Re: [Basic] Tinkering with Afflictions

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That said, I think in the long term Affliction needs something a little more radical than a bit of a pricing tweak.
Much seems to depend on how large a part of it is the actual afflicted condition cost, and how many of those there are.
Cheapening Affliction:Congenial should be much Much MUCH easier than cheapening Affliction:Heart Attack.
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Old 01-11-2015, 08:51 AM   #23
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Default Re: [Basic] Tinkering with Afflictions

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Much seems to depend on how large a part of it is the actual afflicted condition cost, and how many of those there are.
Cheapening Affliction:Congenial should be much Much MUCH easier than cheapening Affliction:Heart Attack.
The thing I want to playtest is to to make the "special enhancements" for Affliction (such as Condition and Disadvantage) be setting up the base price of the advantage (including subsequent levels), and then apply all the other enhancements and limitations to THAT net value.

That, and remove the special-pleading case of Affliction and Malediction - Malediction removes the to-hit roll, not the damage roll, on Innate Attacks; the equivalent of the damage roll on Affliction is the subjects Resistance roll (modified by the level of the Affliction) but Malediction gets to remove it anyways for the same price.

Kromm mentioned at one point in the playtest for 4e that Affliction used a "roll 'damage' dice, subtract DR, compare to HP" sort of mechanic, like Symptoms on an IA with No Wounding. Or perhaps Side Effect, I don't know which. I'd like to see that version and try it out.
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Old 01-11-2015, 09:18 AM   #24
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Default Re: [Basic] Tinkering with Afflictions

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The thing I want to playtest is to to make the "special enhancements" for Affliction (such as Condition and Disadvantage) be setting up the base price of the advantage (including subsequent levels), and then apply all the other enhancements and limitations to THAT net value.
Yeah, that's along the lines I was thinking.

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Originally Posted by Bruno View Post
That, and remove the special-pleading case of Affliction and Malediction - Malediction removes the to-hit roll, not the damage roll, on Innate Attacks; the equivalent of the damage roll on Affliction is the subjects Resistance roll (modified by the level of the Affliction) but Malediction gets to remove it anyways for the same price.
I'm not sure it's a proper comparison. Malediction-IAs ignore DR, yes. But they pit the Will against enemy Will/HT; Malediction-Afflictions ignore DR, and pit Will against enemy HT.

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Kromm mentioned at one point in the playtest for 4e that Affliction used a "roll 'damage' dice, subtract DR, compare to HP" sort of mechanic, like Symptoms on an IA with No Wounding. Or perhaps Side Effect, I don't know which. I'd like to see that version and try it out.
That looks like a nice, interesting solution. Though I feel that as HP (or other comparison-trait) and the dice of the Affliction become more numerous, things will get too predictable. Cumulative virtual damage might be an interesting enhancement too.
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Old 01-11-2015, 12:00 PM   #25
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Default Re: [Basic] Tinkering with Afflictions

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I'm not sure it's a proper comparison. Malediction-IAs ignore DR, yes. But they pit the Will against enemy Will/HT; Malediction-Afflictions ignore DR, and pit Will against enemy HT.
I'm taking this to another thread to avoid cluttering this up further here - I'm pretty sure I'm going off topic, and I can see this going even further afield...
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Old 01-11-2015, 12:16 PM   #26
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Default Re: [Basic] Tinkering with Afflictions

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I'm taking this to another thread to avoid cluttering this up further here - I'm pretty sure I'm going off topic, and I can see this going even further afield...
Wrong link. This one should work.
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