08-21-2014, 03:24 PM | #11 | |
Join Date: Aug 2004
Location: Australia
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Re: [Basic] Trained by a Non-Combat Master
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EDIT: ahhhh.. only when the margin of victory matters. That's not so bad then. |
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08-21-2014, 03:28 PM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Trained by a Non-Combat Master
Not really . . . I'm not saying you get +5 to determine whether you win, but +5 to the margin if you win. If you target is 16 and you roll 11, and your subject's target is 14 and he rolls 9, then you tie, the victory goes to the defender, and this doesn't matter; if you had rolled 10, you'd have won by 1 and that would be treated as victory by 6. However, very few spells actually base anything at all on margin, so this effect would be most useful for rules where winning by a lot is more useful than winning by a little.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-21-2014, 04:11 PM | #13 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Trained by a Non-Combat Master
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Memetics? Kind yeah. Cutting down on time is moderately useful, and +5 MoS is about +5% to +10% of the target population affected. Stacking Efficient or a Speed-Work Technique is still desirable, though. And too often one takes extra time. Hard to tell. |
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08-21-2014, 11:06 PM | #14 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: [Basic] Trained by a Non-Combat Master
Would be interesting for members of a legendary veteran crew on some kind of ship or spacecraft.
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08-21-2014, 11:12 PM | #15 | |
Join Date: Dec 2007
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Re: [Basic] Trained by a Non-Combat Master
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I could take a note from Ranma 1/2, and simply say that this is world where any phenomenal level of skill automatically becomes a martial art. Thus they have martial arts cooking, calligraphy, figure skating, golf... |
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08-22-2014, 01:12 AM | #16 |
Join Date: Jul 2009
Location: UK
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Re: [Basic] Trained by a Non-Combat Master
I recall there being a rule somewhere that says extremely high skill levels require constant practice simply to maintain that level of skill. Perhaps TbaM could reduce or even waive that requirement to invest time simply maintaining your skill level.
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08-22-2014, 01:57 AM | #17 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Trained by a Non-Combat Master
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Either way, with the +5 MoS thing, or with the built-in Luck, it sounds like an attractive trait for 20 CP. But isn't this thread drifting rather far from the OP's original question? |
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08-22-2014, 09:05 AM | #18 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: [Basic] Trained by a Non-Combat Master
One of the ideas that I'm liking in our in-group discussion on the matter, regarding "Trained by a Master Wizard," is to halve penalties relating to maintaining spells, casting while concentrating, defending while casting, etc.—there's the issue of each additional spell being maintained is already -1, which you can't really "halve"; I was thinking you could just get a freebie in that case. A pretty good analogue to Rapid Strike, and doesn't (I think) overlap with any known Perks.
The more I think of it, though, it seems like TbaM[X] would likely be different for each application. I could see a TbaM[Craftsman] getting a "quality" bump (Fine for regular effort, Very Fine for Fine effort, etc.) What would a TbaM[Bard] get, I wonder?
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
08-22-2014, 10:11 AM | #19 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Basic] Trained by a Non-Combat Master
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Basic access to Enthrallment skills and Musical Influence, just to start with – those are no more realistic than Light Walk and Power Blow. That's five skills, so it would be fair to require a Secret Knowledge or Unusual Training perk for each one, making such access worth 5 points. Time reduction, cost reduction, and/or audience-size increases with Enthrallment would be logical benefits to add if you're bent on charging more points. Simply halving the time needed to use those skills would be worth maybe another 5 to 10 points; finding the fair value would call for some playtesting. Frankly, bundling in Cultural Adaptability and Social Chameleon and decreeing them off limits to others strikes me as a great way to round it out, but I know that many gamers hate bundles.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-22-2014, 11:18 AM | #20 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Trained by a Non-Combat Master
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"I truly understand this skill; I have no need to practice and re-imprint things that are strange to me, learned by rote, because in this field, I can do everything from first principles." |
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