|
08-21-2014, 08:49 AM | #1 |
Join Date: Jul 2009
Location: Oklahoma City
|
[Basic] Trained by a Non-Combat Master
Our GM, inspired by How to be a GURPS GM, decided to cap skills at 18, requiring Trained by a Master to exceed that limit—that's all well and good. But what about a wizard? Or a psychologist? TbaM has no effect for non-melée skills other than as a really-expensive Unusual Background/Rule Exemption.
How would you do it?
__________________
The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
08-21-2014, 08:54 AM | #2 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [Basic] Trained by a Non-Combat Master
Quote:
TBaM applies to a lot of combat skills, but has a lot of additional effects too, so as long as it's solely about being allowed to exceed the skill cap, I'd say something like Trained by a Master Thief or Master Wizard would be 10 CP or at the most 15. But to honest, I think it's a somewhat silly rule to have. One way to "sweeten the deal" could be to give extra benefits for TbaMT or TbaMZ, but often if trying to do that you bump into the granularity of the system. |
|
08-21-2014, 10:30 AM | #3 |
Join Date: Oct 2007
Location: Vermont
|
Re: [Basic] Trained by a Non-Combat Master
The main benefit of TBaM is reduced penalties for Rapid Strike and multiple parries. The access to esoteric skills is basically a minor unusual background (and plenty of them make sense for non-combat TBaM anyway: Wizards could learn Mental Strength and Hypnotic Hands, Theives could learn Lizard Climb, Flying Leap, and Invisibility Art, etc...).
I guess the simplest solution would be to allow the equivalent of Rapid Strike for Non-Combat tasks. Once you do that, then TBaM makes sense for high IQ characters who can, for instance, perform two Concentrate maneuvers at -3 instead of -6. I guess there are already rules in place for performing non-combat tasks quicker, it makes sense that Non-Combat versions of TBaM would halve the penalties for those tasks.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
08-21-2014, 12:37 PM | #4 |
Join Date: Jun 2013
|
Re: [Basic] Trained by a Non-Combat Master
Yeah, what Aesir said. TBaM mitigates a number of penalties, and WM does all that while enhancing the core use of the skill, damage, but applies to a variable scope of applications ranging from one weapon to all of them. If Trained by a Master Foo gives a bonus to all uses of the core skill in addition to reducing certain penalties (such as the rush penalty), base it on the full version of Weapon Master, and reduce the cost if the benefits aren't as powerful; if it benefits some but not all of the core uses, use the WM guidelines to reduce cost. If it only mitigates penalties and allows the user to exceed the skill cap, base it on TBaM and tweak from there.
|
08-21-2014, 12:41 PM | #5 |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [Basic] Trained by a Non-Combat Master
There are such rules, in 4E (they weren't in 3E), but the effect of halving those penalties is hugely valuable, even on just for a single non-combat skill category. I would not recommend the OP, or anyone else, implement such TbaM variants, without first consulting with several GURPS experts, and looking through important volumes such as GURPS Dungeon Fantasy 2 and GURPS Action 2, and noting down all the usage cases where such a halving of a task speed penalty would be very or extremely attractive.
|
08-21-2014, 01:15 PM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Basic] Trained by a Non-Combat Master
Quote:
|
|
08-21-2014, 01:22 PM | #7 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: [Basic] Trained by a Non-Combat Master
Quote:
|
|
08-21-2014, 11:12 PM | #8 | |
Join Date: Dec 2007
|
Re: [Basic] Trained by a Non-Combat Master
Quote:
I could take a note from Ranma 1/2, and simply say that this is world where any phenomenal level of skill automatically becomes a martial art. Thus they have martial arts cooking, calligraphy, figure skating, golf... |
|
08-22-2014, 01:12 AM | #9 |
Join Date: Jul 2009
Location: UK
|
Re: [Basic] Trained by a Non-Combat Master
I recall there being a rule somewhere that says extremely high skill levels require constant practice simply to maintain that level of skill. Perhaps TbaM could reduce or even waive that requirement to invest time simply maintaining your skill level.
|
08-22-2014, 11:18 AM | #10 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: [Basic] Trained by a Non-Combat Master
Quote:
"I truly understand this skill; I have no need to practice and re-imprint things that are strange to me, learned by rote, because in this field, I can do everything from first principles." |
|
|
|