08-28-2013, 02:13 PM | #11 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Things we get out of roleplaying
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I'm certainly unable to do that. At best, I can put socializing on an equal footing with, say, make-believe worlds. But without the socializing, I probably wouldn't bother the stick around to hear about the worlds. Then again, as I've said many a time around here, I'm an allistic extrovert, which appears to be a minority temperament in the gaming hobby.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-28-2013, 02:40 PM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Things we get out of roleplaying
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Bill Stoddard |
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08-28-2013, 04:34 PM | #13 | ||
Join Date: May 2005
Location: Oz
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Re: Things we get out of roleplaying
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A few months ago it came up in conversation when a friend of mine was complaining about his wife to ask what a person really gets out of life, what the payoff is. Is is solving a thorny analytical problem, or having one's advice accepted and made real in a program, or seeing the smiles of the children who have not be maimed in car crashes because of ones contribution? Is it painting, or seeing one's picture finished, or the recognition one gets in a successful exhibition, or the experience of discussing your artistic goals and the extent to which you achieved them with fellow-artists after the show? Or is it the very fine single-malt Scotch one buys with the income earned from being an economist or an artist? I thought about this after the conversation. For me, the pay-off is playing with ideas among people who think as well as I do but differently. I do a large proportion of such playing on these forums.
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Decay is inherent in all composite things. Nod head. Get treat. |
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08-29-2013, 06:57 AM | #14 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Things we get out of roleplaying
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To put it another way: if socialisation came first, I wouldn't be role-playing as much, because I can get more socialisation per unit time with other types of activity.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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08-29-2013, 09:59 AM | #15 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Things we get out of roleplaying
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— All of which is heartening to me, as it demonstrates that "gamers" aren't this easily labeled homogeneous group, but an interesting cross-section of people.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-29-2013, 12:55 PM | #16 |
Join Date: Dec 2010
Location: Seattle
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Re: Things we get out of roleplaying
For me, when playing, it is the opportunity to lose myself in another character. Quite fun, especially when playing against "type" -- i.e., exploring a character archetype I've never played before. It can be quite fun. And it is rarely about the specific abilities so much as the fantastic situations that said character(s) can involve themselves in, especially the risks they can take often for little gain.
As a GM, I enjoy world building considerably, as well as coming up with interesting NPCs, scenarios, scenes, etc., for the PCs to interact with. And I love being surprised by clever PCs, or having my players "take charge" of an adventure and move off in a direction I hadn't anticipated. Those are some of the most rewarding experiences.
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Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
08-30-2013, 07:28 AM | #17 | |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: Things we get out of roleplaying
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Acting, being someone else; improvising rapidly and consistently; trending towards the achievement but never 'finishing' the tale, as it's as long as the characters' life; defeating evil by pure-hearted trickery rather than violence; outflanking the GM in a an amusing and character-consistent way. This has, interestingly, modified a character of mine until he's the 'watch out for the nice ones' character, as TVTropes puts it. Some quotes from him (and those who first said them, natch): 'Well, I am the nice one...' 'I really hate to lose my temper. People tend to die.' 'You either die a hero, or live to become the monster... so...' |
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08-30-2013, 07:38 AM | #18 | |
Join Date: Sep 2006
Location: Chatham, Kent, England
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Re: Things we get out of roleplaying
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I feel RP'ing covers a lot of that ground. Then with good munchies handed around... :) Some think it's later, with 'the winning.' I must disagree, I'm afraid. |
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08-30-2013, 10:00 AM | #19 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Things we get out of roleplaying
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-30-2013, 12:06 PM | #20 | |
Join Date: May 2005
Location: Oz
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Re: Things we get out of roleplaying
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The examination can be intensely personal; most of us might prefer not to share it with the public or with casual gaming buddies. It helps to think about it, though.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 09-01-2013 at 01:16 PM. |
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rewards, rpg |
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