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Old 08-31-2019, 10:48 PM   #291
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by AlexanderHowl View Post
I think that ST+10 would be technically more useful (Super ST 4 actually only gives +10 ST, so it is actually worse than ST+10).
Full Super ST is objectively inferior to normal ST until you reach level 7.

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Originally Posted by AlexanderHowl View Post
Independent Income also should not be in a racial template.
To be fair, it's not actually a racial template. It's a family/ancestry template, so I don't think it's unreasonable to include social advantages.
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Old 08-31-2019, 10:50 PM   #292
Mysterious Dark Lord v3.2
 
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Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by AlexanderHowl View Post
I think that ST+10 would be technically more useful (Super ST 4 actually only gives +10 ST, so it is actually worse than ST+10). With the Accessibility, it is also much cheaper, 80 CP instead of 152 CP. I would actually do Flight with hovering and leave off Clinging, as it would cost 10 CP less and effectively function the same way.
You have quite a talent for point-juggling.

Quote:
Independent Income also should not be in a racial template.
I disagree with that, as every single individual with this template will have the Independent Income.
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Old 08-31-2019, 10:52 PM   #293
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by Mysterious Dark Lord v3.2 View Post
Bad Sight (Only During Daytime -20%) [-20]
Colorblindness (Only During Daytime -20%) [-8]
Generally, you're not supposed to take limitations on disadvantages this way. It gives a disproportionate amount of points for its value. The suggested method is to take the disadvantage at full cost, add "No X" limited with your chosen limitation, and use the difference between the two costs to figure out what it should be worth.
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Old 08-31-2019, 11:04 PM   #294
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Minor League Supers [Powers/Supers]

A possibly better (and cheaper) version of the Von Fangula Family Template would be the following:

Von Fangula Family Template [150]

Attribute Modifiers: ST+2 [20]; HT+2 [20]

Secondary Attribute Modifiers: Per+4 [20]

Advantages: Combat Reflexes [15]; Dark Vision (Accessibility, Night Only, -20%: Color Vision, +20%) [25]; Extended Lifespan 2 [4]; Flight (Accessibility, Night Only) [32]; Lifting ST+10 (Accessibility, Night Only, -20%) [24]; Regeneration (Regular; Accessibility, Night Only, -20%) [20]; Sharp Claws (Switchable, +10%; Temporary Disadvantage, Ham-Fisted 2, -10%) [5]; Sharp Teeth (Switchable, +10%; Temporary Disadvantage, Stuttering, -10%) [1]; Striking ST+10 (Accessibility, Night Only, -20%) [40]

Perks: Deep Sleeper [1]

Disadvantages: Appearance (Ugly) [-8]; Bad Sight (Nearsighted; Accessibility, Day Only) [-20]; Colorblindness (Accessibility, Day Only) [-8]; Lunacy [-10]; Restricted Diet (Carnivore) [-10]; Unusual Biochemistry [-5]; Weakness (Sunlight; 1d per 5 minutes; FP Damage, -50%) [-15]

Quirks: Distinctive Features (Albino) [-1]

Notes: Members of the Family usually also have Independent Income 5, Status 1, Wealth (Filthy Rich), and Enemy (Vampire Wannabees, Watchers, 9-), for a total of +50 CP.

Last edited by AlexanderHowl; 08-31-2019 at 11:09 PM.
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Old 09-04-2019, 09:25 AM   #295
martinl
 
Join Date: Jan 2006
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by Prince Charon View Post
The sad thing is, I'm pretty sure that there have been sillier things in comics, back in the Silver Age, when the writers and editors were on all the drugs. Maybe some even after the Silver Age.
Oh yeah, Toast Knight would fit right into the Silver Age.
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Old 09-04-2019, 02:49 PM   #296
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by AlexanderHowl View Post
Dark Vision (Accessibility, Night Only, -20%: Color Vision, +20%) [25];
How did you figure out that limitation on Dark Vision? It seems high, considering Dark Vision is already mainly useful at night.
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Old 09-04-2019, 03:58 PM   #297
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by GnomesofZurich View Post
How did you figure out that limitation on Dark Vision? It seems high, considering Dark Vision is already mainly useful at night.
A -20% Accessibility limitation means an ability is usable 50% of the time. I don't think it's unreasonable in this case, since it means that during daytime, their Dark Vision doesn't even work on indoor or super-generated darkness.
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Old 09-04-2019, 04:10 PM   #298
David Johnston2
 
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Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by awesomenessofme1 View Post
A -20% Accessibility limitation means an ability is usable 50% of the time. .
Which does not apply to using Dark Vision in the day. Basically it only applies when you are in an unlit underground area during the day (or facing a darkness generating opponent). How often does that happen?
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Old 09-04-2019, 04:50 PM   #299
Varyon
 
Join Date: Jun 2013
Default Re: Minor League Supers [Powers/Supers]

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Originally Posted by David Johnston2 View Post
Which does not apply to using Dark Vision in the day. Basically it only applies when you are in an unlit underground area during the day (or facing a darkness generating opponent). How often does that happen?
It also works anytime you’re in a building with insufficient windows/artificial lighting to give a +0 to vision. Or outside on a particularly overcast day. Or underwater.

Granted, in most of those it’s only a fraction of Dark Vision’s worth you’d be missing out on, so the GM can be justified changing the Limitation to -15% or maybe even -10%, but I don’t think anything will really break if you leave it at -20%.
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Old 09-05-2019, 02:46 PM   #300
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Default Re: Minor League Supers [Powers/Supers]

I'd probably find the IC explanation for this one entertaining...
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