05-08-2018, 10:46 PM | #21 | |
Join Date: Feb 2007
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Re: Seeking advice: TL6+1 pulp sci-fi setting
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Jack Williamson did an interesting version of the 'broken world' asteroid belt in his old Seetee stories.
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05-09-2018, 12:39 AM | #22 | |
Join Date: Dec 2006
Location: Meifumado
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Re: Seeking advice: TL6+1 pulp sci-fi setting
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05-09-2018, 05:39 AM | #23 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: Seeking advice: TL6+1 pulp sci-fi setting
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I play in a pulp campaign which has run since '94, although with a reboot when switching from 3rd to 4th ed. It's normal late 20's pulp but with anything-goes weirdness happening to the characters: magic, zombies, space aliens, time travel (although just the one time), other dimensions, weird super-science etc. We just roll with it as it comes, and live with any inconsistencies. Also, the talk started with mentioning pulp and TL6, why is steampunk entering the discussion? Surely TL6 has seen the transition from steam to combustion?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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05-09-2018, 06:54 AM | #24 |
Join Date: Feb 2016
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Re: Seeking advice: TL6+1 pulp sci-fi setting
You can have divergent TL without superscience. Since you are not using FTL, you just need a more habitable solar system. You could introduce a habitable Venus and Mars by changing their parameters using Space (a standard or large planet instead of a small planet for Mars could be quite habitable, for example)
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05-09-2018, 10:39 AM | #25 | |
Join Date: Jan 2014
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Re: Seeking advice: TL6+1 pulp sci-fi setting
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05-09-2018, 11:19 AM | #26 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Seeking advice: TL6+1 pulp sci-fi setting
The notation 6+1 tells you that there is a divergence from our technology path between TL6 and TL7, but it doesn't tell us what causes that divergence. If, for instance, science discovered in TL6 that peanut butter could be made into a superconductor, TL6+1 might be a world in which new, peanut butter superconductor devices are becoming commonplace.
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05-09-2018, 11:32 AM | #27 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Seeking advice: TL6+1 pulp sci-fi setting
Well, yes. On one hand, I mentioned Steampunk and Steam-Tech because some of the technologies they describe could work fairly well in a dieselpunk campaign. On the other, both those books were written with 3/e TLs, under which the Age of Steam included 1880-1900 devices such as the telephone and the generator; in 4/e such devices are classed as TL6. So "steam-tech" devices that take off from those, such as Tesla's wireless power transmission idea, would now be TL(6+1) rather than TL(5+1).
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05-09-2018, 01:42 PM | #28 | |||
Join Date: Nov 2004
Location: Niagara, Canada
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Re: Seeking advice: TL6+1 pulp sci-fi setting
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I'm planning on using that particular babble to be roughly the equivalent of explaining how subspace works in classic Star Trek. That is, it's good to know that there /is/ an explanation, and when somebody breaks out the Weird Tech being able to spout such babble may be worth a bonus on a die roll, and it'll be handy for when the PCs overhear some engineers gabbing in a bar, and it'll let the Smarty-Pants PC look down their nose and exclaim "Don't be silly, warp drive is just science-fiction!", and so on. Even Doc Smith got maybe that much of an explanation of inertialess drive in, before his Civilization started using FTL antimatter planets as ammo.
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