08-05-2012, 08:04 PM | #11 | |
Join Date: Aug 2007
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Re: Homemade fantasy settings and the map
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None of this turned out to be either useful, important or even intertesting to anyone but me and I haven't done so again. This sort of segued into a magical palce that couldn't be mapped (The Transdimensional Tunnels of Tuzun Tha) but after that I haven't really done "original" settings. This is not to say that the original creators of the local dungeon maps I turned into The World of D'y'r't woud recognize the place but I stopped drawing my own maps.
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Fred Brackin |
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08-06-2012, 02:42 AM | #12 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Homemade fantasy settings and the map
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Generally, I start new fantasy campaigns with 1 week's best travel available to PC's mapped out. (I start Traveller settings with a subsector or two.) If the party wants a travelogue type game, I'll start with a couple months worth, but in less detail. Now, one particular game world, I started with 1"=100NM, and 2 sheets of 7.5"x10" map - whole world was islands. The only details were the language and cultural overlays, and the races of the setting. (I wrote up first for Rolemaster, but ran it far more in Hero System 4E. Used Fantasy Hero supplement for races and some rules addenda, but used the Mystic Masters magic rules.) |
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08-06-2012, 04:23 AM | #13 |
Join Date: Aug 2004
Location: North Yorkshire, UK
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Re: Homemade fantasy settings and the map
I started with a dungeon level back in early 1979, and soon added a village up top. That was quickly expanded to the surrounding island. Six months (and a lot of sessions) later that island became a tiny dot on a world map.
33 years later I'm still filling in the detail... Graham
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Free GURPS tools for Fantasy Grounds at www.spyke.me. |
08-06-2012, 07:56 AM | #14 |
Join Date: Apr 2005
Location: Orlando, FL
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Re: Homemade fantasy settings and the map
Area-wise, my maps are about as large as the east half of the USA (Mississippi River to the Atlantic). This has always been plenty of land to depict at least one prominant nation per "civilized" race and lots of little sandbox style points of interest where a dungeon could be hiding.
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Dungeon Master Digo "I'm going to start rolling damage dice and then I'll let you know if Saving Throws even matter." The Arbiters Conspiracy comics at its Fnordest. |
08-06-2012, 02:14 PM | #15 |
Join Date: Sep 2008
Location: London, U.K.
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Re: Homemade fantasy settings and the map
Some sage replies; thanks everyone. Made me smile too :-)
If you're ready for a follow-up question, what scale(s) do you use? I began with 1 hex = 10 miles for my nation-map, because it seem suitable for assessing travel distances. Now I'm growing the map "outwards", so I (am) stuck with the same scale; not sure it's ideal for a continent, though! |
08-06-2012, 03:32 PM | #16 |
Join Date: May 2010
Location: Alsea, OR
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Re: Homemade fantasy settings and the map
In thinking about my current T&T game. They're in a small, 10-guild, town, with a mayor who's the senior guildmaster, and a council comprised of guildmasters. We know of three guilds so far: Smiths (undifferentiated), Hosteliers and Brotheliers, and Wizards'.
A valley running N-S starts 1mi north, and is about 1 mi wide there; it's down to 1/2 mile wide some 10 miles in, and narrows eventually to 1/8 mile wide at the pass; it's another 30 miles from the pass down to the city. There's another, smaller, town at the other end of the valley. There are Orcs and Brownies in the wide valley. Heck, the valley, despite the road, is pretty damned wild. South of town are fields. That's it. That's what is known. But this is a patron driven game. |
08-06-2012, 03:39 PM | #17 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Homemade fantasy settings and the map
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Seriously, if surveying and cartography are not that advanced in-setting, then the characters and NPCs don't know precisely how far apart things are. Worrying about this is unnecessary. |
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08-06-2012, 04:41 PM | #18 |
Join Date: Jun 2006
Location: Earth, mostly
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Re: Homemade fantasy settings and the map
That's pretty much my answer, too. The Port of the Gates, largest trading town in the anarchistic Outmarches, is about four days' overland travel from the borders of the Grand Duchy of Bolg (whose leaders fancy themselves the true heirs of the First Empire), but that varies depending on weather and encounters en route. How far is that in miles? What's a "mile"? You get there by heading out the East Gate, following the Old Road to the town of Crossroads, then heading northish along the main thoroughfare until you reach the barred gate. Don't try to go around it, because the Duchy doesn't deal nicely with people who try to circumvent their laws...
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
08-06-2012, 09:03 PM | #19 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Homemade fantasy settings and the map
And most people in a pre-modern world will likely think in terms of travel time not distance. Towns connected by narrow and rough trails will be more isolated than those on flat, paved roads, even if the physical distance between them is the same.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
08-06-2012, 09:08 PM | #20 | ||
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: Homemade fantasy settings and the map
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