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Old 10-26-2018, 11:49 AM   #21
Skarg
 
Join Date: May 2015
Default Re: Fixing the Goblin loophole

Quote:
Originally Posted by larsdangly View Post
I don't see a compelling reason to impose limits other than those already implied by the character generation rules. The telling observation is how rarely people choose to make super extreme PC's. Anyone who has a crazy high value in one stat has two other equally important stats that are terrible. Plus the benefit to you of a high stat diminishes sharply above 14 or 15. Anyway, I have yet to see a player show up at the table with a super weird 'build'.
The benefit keeps going if the stat is IQ and you're a wizard, but it does make you probably not a good arena wizard, unless you team up with (or recruit) others including someone who will cast Aid on you.
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Old 10-26-2018, 08:59 PM   #22
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: Fixing the Goblin loophole

What is the market price for a bound greater wish?

My partial sim (with no pentagrams) says

IQ 17 wizards got an average of 8.0673 wishes

IQ 18 wizards got an average of 9.8662 wishes

IQ 19 wizards got an average of 11.3545 wishes

IQ 20 wizards got an average of 12.0312 wishes

IQ 21 wizards got an average of 12.6351 wishes

IQ 22 wizards got an average of 12.8179 wishes

IQ 23 wizards got an average of 13.0385 wishes

IQ 24 wizards got an average of 12.8281 wishes
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Last edited by hcobb; 10-26-2018 at 09:28 PM.
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Old 10-26-2018, 09:28 PM   #23
Skarg
 
Join Date: May 2015
Default Re: Fixing the Goblin loophole

The odds depend on how you resolve the contest of IQ, and whether you allow automatic success/failure to happen. (To discuss Greater Wish abuse, maybe we should put it in its own thread? If the GM/rules let people make Wishing for attributes a normal thing, then that undermines all topics, not just Goblins, though I guess Goblins could jump - start it by taking extra high IQ to start with).
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Old 10-27-2018, 07:07 AM   #24
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Default Re: Fixing the Goblin loophole

Adding to my house rules that no starting character knows any spells above IQ 14. No matter how smart they are they just haven't had time for that kind of training. If you want a higher level spell then find a book and spend the 500 XP in study.
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