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08-13-2017, 05:33 PM | #11 | |
Join Date: Oct 2005
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Re: What breaks if I apply the following template to everyone in the universe?
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So, if this genetic engineering is as common as you say, the average is still a 10. Yes, I know that a 10 has certain specific damage levels and certain specific weight limits, but this is the nature of GURPS. A level of 10 is average regardless of the era and in spite of the fixed nature of the side effects of the Attribute. Otherwise, TL 3 characters would have to have a +1 or +2 in Strength and Health. I would advise not messing with such a universal template.
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The World's Tallest Dwarf |
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08-13-2017, 05:56 PM | #12 | |
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Join Date: Oct 2007
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Re: What breaks if I apply the following template to everyone in the universe?
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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08-13-2017, 10:07 PM | #13 | |
Join Date: Jul 2008
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Re: What breaks if I apply the following template to everyone in the universe?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-14-2017, 12:13 PM | #14 |
Join Date: Oct 2005
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Re: What breaks if I apply the following template to everyone in the universe?
You misunderstood what I said. The level of 10 is ALWAYS average regardless of time (TL) but the game mechanics stay the same. Thus my comment about inconsistency. A TL 0 human of average strength will be stronger than a TL 8 human of average strength but the game mechanics will be the same.
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The World's Tallest Dwarf |
08-14-2017, 01:40 PM | #15 | |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: What breaks if I apply the following template to everyone in the universe?
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Likewise, there's no TL difference for DX (if you can consistently hit a target of a given size from a given distance without training, then you have a given DX no matter whether you're throwing a TL 0 rock or a TL 12 multiscanner) or HT (if you can stay awake for x hours in a row without drugs, then you have y FP, which does not vary by TL) or IQ (perception doesn't vary by TL, either).
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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08-14-2017, 05:17 PM | #16 |
Join Date: Mar 2013
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Re: What breaks if I apply the following template to everyone in the universe?
I think it highly unlikely that the average person 700 years ago was 25% to 50% stronger than the average person today.
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08-14-2017, 06:11 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What breaks if I apply the following template to everyone in the universe?
The average person 700 years ago was more likely to be a manual laborer than the average person today, but on the other hand, also more likely to be malnourished or otherwise in poor health. In any case, that's somewhat moot, since however stats are written, presumably adding a +2 template will result in any given task being easier by 2.
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08-14-2017, 08:53 PM | #18 |
Join Date: Aug 2007
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Re: What breaks if I apply the following template to everyone in the universe?
There are some small effects and consequences not mentioned yet.
The Major Wound Threshold for the average human goes up from 6 to 7. With Thrust damage going up by 1 and Swing by 2 you're actually going to see more Major Wounds in melee combat but less Knockdown and stunning or Crippling. Everybody is also +2 to hit and +1 to Parry and Dodge all other things being equal. +1 to Base Speed and Move too. Handguns don't improve automatically with the +2 ST the way Melee weapons do but you still need more damage. In our world the minimum for effective weapons is generally considered to be compact .38 Specials and .38 ACPs and Gurps agrees by giving these weapons 2D-1 P making Major Wounds the likeliest result. In the new world you need a full 2d and those Knockdown and Stunning checks go from 50% failures to only 25%. Then when you step up to .45 ACP you go from a Knockdown+Stunning check and a Consciousness roll with a cumulative 75% (2 50%s sequentially) to only one 25% chance of somebody (even temporarily) falling down and not shooting at you any more. It's hard to say what the development of melee combat looks like once you factor in the ability to wear heavier armor but the development of guns seems likely to be retarded, especially for concealable handguns.
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Fred Brackin |
08-14-2017, 08:53 PM | #19 | |
Join Date: Mar 2013
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Re: What breaks if I apply the following template to everyone in the universe?
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From a real world perspective, it's difficult to pin down, I think it's fair to say that people had to do more manual labour or were otherwise more physically active. As you say, they were also more likely to have other issues. Additionally, they were probably physically smaller, though to what degree would vary a great deal by time and place. Then there's how much these factors impact the GURPS ST stat, for example Lift ST+1 or Fit might be more common than ST+1. Whatever the differences in physical strength (as opposed to GURPS ST) between an AD 1300 real world average person and the AD 2000 equivalent, they would be much smaller than the difference between men and women. Which is a whole other can of worms. |
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08-15-2017, 10:14 PM | #20 | |
Join Date: Feb 2007
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Re: What breaks if I apply the following template to everyone in the universe?
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Whether all that would be enough to qualify showing up in the stats, I'm not sure.
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