07-07-2017, 08:07 PM | #1 |
Join Date: May 2010
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Introducing superscience into THS while keeping the feel
Something I've been thinking about lately: how would you introduce superscience into THS in a way that maintains the "feel" of the setting. "Feel" is meant to be in the first instance an intuitive concept, but I mean something like: it results from incremental progress, and rather than being the logically-consistent magic many medium-hardness SF strives for, it feels like a subtle corner case of known laws. For example, this might mean that Hawking Station finds a way to manufacture tiny amounts of negative mass, not enough to build spaceship-sized traversable wormholes, but enough to invent wormhole-based FTL comm.
I suspect there are other possibilities out there—anyone have suggestions? |
07-07-2017, 08:20 PM | #2 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Introducing superscience into THS while keeping the feel
Most supersciences not already in the game would mess with the feel for the reason they'd be interesting. They would negate numerous difficulties outright that THS "solves" with transhumanist means.
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07-07-2017, 08:29 PM | #3 | |
Join Date: May 2010
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Re: Introducing superscience into THS while keeping the feel
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Another thought—the description of the Black Hole Controversy on p. 50 of the main book seems to point to laws of physics that are subtly different than the ones we know in specific ways. Does anyone have any guess at what those ways are? |
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07-07-2017, 08:55 PM | #4 | |
Join Date: Aug 2007
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Re: Introducing superscience into THS while keeping the feel
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Find some superscience that would be _useful_.
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Fred Brackin |
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07-07-2017, 09:36 PM | #5 |
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Re: Introducing superscience into THS while keeping the feel
Effectively instantaneous communication would have social impact on making the outer system more integrated with the inner. That light speed lag makes a difference in situations where seconds matter. And it takes nearly a half hour for signals to go from Mars to Earth, I believe.
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07-08-2017, 07:05 AM | #6 | |
Join Date: Aug 2007
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Re: Introducing superscience into THS while keeping the feel
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Of course, many people headed for the outer system are cultural separatists and trying to get away from Earth.
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Fred Brackin |
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07-08-2017, 09:52 AM | #7 |
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Re: Introducing superscience into THS while keeping the feel
It would mean even more change and upset if some groups see it as a moderate good and others a major bad. Just like nearly all real technologies, someone's going to hate it.
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07-08-2017, 04:00 PM | #8 |
Join Date: May 2010
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Re: Introducing superscience into THS while keeping the feel
I'm also seeing that magnetic monopoles lead to something like total conversion tech, or maybe super-fusion reactors? That seems like if anything it would be more disruptive to the setting than FTL comm. Maybe interesting as something that will mature 30+ years into the future of a long-running game.
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07-08-2017, 07:34 PM | #9 | |
Join Date: Aug 2007
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Re: Introducing superscience into THS while keeping the feel
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Fred Brackin |
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07-09-2017, 08:54 PM | #10 | |
Join Date: Dec 2007
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Re: Introducing superscience into THS while keeping the feel
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