07-17-2016, 10:38 AM | #11 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Ogre Computer Game
It's at the very least, a really good start. I have STEAM and also prefer playing offline, but this may be a good first step to getting the digital game onto other platforms down the road.
I'm really stoked for this.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
08-29-2016, 07:29 PM | #12 |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Ogre Computer Game
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
08-30-2016, 12:20 AM | #13 |
Join Date: Aug 2016
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Re: Ogre Computer Game
Steam is DRM-optional; it's the publisher's decision. Plenty of games sold on Steam can be run just fine from their install directory even you've closed the Steam application.
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08-30-2016, 07:28 AM | #14 |
Join Date: May 2015
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Re: Ogre Computer Game
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08-31-2016, 07:19 AM | #15 |
Join Date: May 2015
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Re: Ogre Computer Game
Just saw the one minute video on the pre alpha test of the Ogre computer game. Some observations:
1) Looks like they are going with 3D and not 2D for the game. Movement was smooth but many comments from people about the game allowing stacking in the teaser...almost like it was more GEV or ODE than the original Ogre. Myself I think I'd rather see the Classic Counters from the ODE in 2D for this game and step it up to 3D for an ODE upgrade or second game. 2)The zoom in feature looked very nice when it broke up the stacked units but maybe in the Zoom out the hex needs some type of marker; someone suggested a number over the hex signifying the number of units in the hex. 3) Getting a map editor in 3D might be a big wish compared to just right clicking on a hex ion 2D, selecting editor and being presented with a selection to click and place. Looking forward this moving forward.... |
08-31-2016, 07:29 AM | #16 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Computer Game
Quote:
I didn't like the color switching for the stacking because that isn't how Ogre works; all your units are the same color. I suppose that might represent a stack of dissimilar units. A number above would better represent, but what do you do when the stack is three different types of units (multiple numbers, etc)? Representing stacking is not a simple nut to crack. Another note about stacking... I wonder if it will be a hard limit, or a configurable one. As of ODE, 5 is a "recommended" limit. It would be interesting to allow you to set the number as a configuration option.
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GranitePenguin Ogre Line Editor |
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08-31-2016, 11:16 AM | #17 |
Join Date: May 2012
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Re: Ogre Computer Game
The other configurable choice needs to be ramming vs. overrun rules.
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08-31-2016, 11:37 AM | #18 |
Join Date: May 2012
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Re: Ogre Computer Game
I'm OK with the stacking being represented by cycling models at the distant zoom levels and "expanding" as the camera zooms in. This was clearly a tech demo of the graphics engine, and while my inner grognard wants the counters, you need the 3D to have wide appeal. Maybe someone can do a "classic counters" model set as a mod.
Which reminds me. For the love of FNORD, don't go out of your way to make modding hard. In fact, try and make choices that make modding easy. |
08-31-2016, 11:45 AM | #19 | ||
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Ogre Computer Game
Quote:
Quote:
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GranitePenguin Ogre Line Editor |
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09-01-2016, 06:58 AM | #20 |
Join Date: Aug 2016
Location: Bristol, UK
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Re: Ogre Computer Game
Hello there :) We're the developers of the game working with SJGames. We're still a long way off completion so we're looking into such issues now. Basically at this stage we expect the game to have a single player mode, than can be played in Steam's offline mode and also Multiplayer, that needs Steam to be online to run. We're also looking to make use of other online systems such as cloud saves and Steam Workshop. Hope this info helps!
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