11-16-2015, 04:27 PM | #51 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
Why must he be insane?
I'd never throw myself out of a perfectly working airplane* but I don't call skydivers nuts. I'd never jump off a bridge attached to it by a stretchy cord, but I don't call bungee jumpers nuts. * Let alone get in an airplane at all. People who travel by flight? They're nuts. ;) |
11-16-2015, 04:42 PM | #52 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
Enjoying situations that involve those you're supposed to love getting killed means sociopathy, a mental illness. Enjoying situations that involve major injury and pain means severe masochism and suicidal ideation, more mental illnesses.
If anyone can be called a nut, that guy can.
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11-16-2015, 06:07 PM | #53 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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11-16-2015, 06:16 PM | #54 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
I'd be inclined towards thinking adrenaline junkie, not testosterone (though there might be a link).
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11-16-2015, 06:31 PM | #55 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
In any case those were the same types of people that became explorers and daredevils of various kinds between the wars. If they were of intellectual inclination they channeled it into their writing. Several became politicians of which a few became out and out tyrants.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
11-16-2015, 07:54 PM | #56 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
Propensity to offend = Incentive - Restraint
Elements of Incentive include: -actual need/deprivation -the reward or benefit of the deed -battlefield resentment or historical dislike of enemy -extraneous rewards for offending (spiritual benefits, regard from peers) Elements of Restraint include: -cultural ethics of the force -intentions of leadership -effectiveness of command/control -ability of the defeated to resist/deter There is a lot of room to further unpack the elements, and to play with how they interact. I think that there is probably no generic answer and your question will have to find its reply in your vision of how these people think and act. |
11-16-2015, 11:36 PM | #57 |
Join Date: Jul 2014
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
Folowing several of your thread so far about this campaign i suspect you have a number of instances less than 5 so far across your entire force though that number will go up as it stands you troops have been to busy for any notable number of atrocities to have happened yet. As for what will happen in the near future that depends entirely on how the battle goes and with some fine detail.
I agree that given the unusual make up of the force in question most of it has a no higher rate of these crimes than the civilian population it is drawn from and the very worst of the pirates can be expected to have no more than 3 times the base crime rate of the society they at least nominally originate from sounds reasonable given the circumstances. I assume that you have a lose but reasonable handle on what the civilian crime rates are in the native lands of these people so that should help. |
11-17-2015, 02:48 AM | #58 | ||||||
Join Date: Mar 2006
Location: Iceland*
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
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One third is more or less a typical TL2 military, which means that their cultural preconceptions will be that looting is the only form of military supply and woe to the vanquished is the immutable law of war. An important distinction to keep in mind is that due to cultural conditioning, even people who would never commit a crime will loot, rape and murder in war since that is accepted in their society as the norm. It's unreasonable to expect that all cultural norms will be overturned by a few orders from a foreign mercenary commander; even if those orders are eminently sensible, dissemnated through the ranks with consummate orgnisational skill and so concisely worded that they will be used to teach reading for the coming generations. The final third are pirates, rebel slaves and criminals; who have the same cultural baggage as the TL2 army, but also contain a far higher percentage of habitual violent criminals than any functioning military. Some are fanatics, most have poor impulse control and many have legitimate psychological issues or even crippling discorders. Quote:
Anyone among the pirates, street thugs or even the Untheri army who plans to desert the moment he has acquired enough loot to allow him to leave this part of the world has a powerful incentive to threathen, torture and kill civilians in the pursuit of their valuables. Rape doesn't have the same rational purpose, but lust and dominance seem to be pretty powerful incentives nonetheless. Anyone who isn't committed to winning the war, but is fighting to enrich himself through looting might well be perfectly indifferent to whether future cities surrender. They might even prefer an assault, as giving more opportunities for plunder. Quote:
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And in the case of my campaign, the city of Shussel did surrender, but when it did, there were plenty of troops already in the streets. It is a port city and while the streets nearest the port tended to have warehouses more than residential housing, there were still some civilians in contact with the troops from the initial landings. There wasn't much hand-to-hand combat, but the marines were exposed to sling bullets and arrows for an hour or so and about 300 marines fought a pitched battle where they fired volley after volley until the enemy column broke.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 11-17-2015 at 02:54 AM. |
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11-17-2015, 03:03 AM | #59 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
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11-17-2015, 08:51 AM | #60 | |||||
Join Date: Dec 2012
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Re: [Mass Combat] Discipline, Law, Order and Preventing Atrocities
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Still, even though there was fighting in the city, if an organized surrender was possible, it seems that the armies were still sufficiently separated and organize to allow for the occupation of the city to proceed in good order (as opposed to the rush of a sack). Quote:
Assign self-control numbers to each type of troop within the army (pirate, thug, levy, freed slave, professional, etc.) for Bad Temper, Blood Lust, Greed, Lecherousness, and Sadism. Have the PC commander make an influence roll based on leadership (with appropriate complimentary skill rolls supporting it, especially administration and strategy--for properly allocating resources and MP duties to better control the troublmakers). Then have each troop type make a self-control roll against those disadvantages, modified by the margin of success or failure of the Leadership based influence roll. Use the margin of success or failure on the self-control roll to determine the extent that each troop type engaged different types of bad behavior. An MOS of 0 could mean that a few individuals acted out, but few enough that it did not get back to the PCs. MOS by 1 or more means that basically no outlawed behavior took place in that group. Margin of Failure could mean that 5% engaged in the behavior per 1 MOF. -Failure on Bad Temper = Serious physical beatings of civilians, some deaths as a result (extent of deaths tied to MOF) -Failure on Blood Lust = Murder of civilians -Failure on Greed = Serious looting beyond what the PCs are willing to overlook -Failure on Lecherousness = Frequent and/or public enough rapes to come to public attention -Failure on Sadism = particularly brutal assaults and killings involving torture and other terrible acts You might assign the particularly undisciplined group of pirates a self-control number of 6 on all of them (though a 9 on Sadism may be more appropriate, even pirates are not necessarily sadistic). The other groups can be assigned numbers that fit your understanding of their motivations and psychological make-up. This method at least has the advantage of using GURPS native psychological modelling and influence mechanics, so the players cannot really complain about the results. I also think it is pretty fair given that it gives the PCs a good chance of controlling their troops, but will also likely result in some failures that they need to act upon. Last edited by phayman53; 11-17-2015 at 09:43 AM. |
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forgotten realms, mass combat, social engineering |
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