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Old 03-08-2018, 09:14 AM   #11
Latro
 
Join Date: Jul 2011
Location: Kansas City, MO
Default Re: 'Weapon Master' for spells

+1 or 2 per die for missle spells especially explosisive is game breaking at magery 6. Even at magery 3 the bonus per die on a 3 second missle is too much. I would limit the damage bonus to per die or per magery, whichever is lower.
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Old 03-08-2018, 09:36 AM   #12
Dolarre
 
Join Date: Aug 2004
Default Re: 'Weapon Master' for spells

Quote:
Originally Posted by Latro View Post
+1 or 2 per die for missle spells especially explosisive is game breaking at magery 6. Even at magery 3 the bonus per die on a 3 second missle is too much. I would limit the damage bonus to per die or per magery, whichever is lower.
It initially gave me pause as well, but the game already has the Mighty Spell perk which can already add +1 per die for one additional FP at a cp cost of only [1], and that hasn’t broken anything.

Keep in mind, as the advantage is written, a character needs 8 points in the spell on top of what he spent on Battle Spell Master to get +1 and 12 points to qualify for the +2.
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