03-08-2018, 09:14 AM | #11 |
Join Date: Jul 2011
Location: Kansas City, MO
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Re: 'Weapon Master' for spells
+1 or 2 per die for missle spells especially explosisive is game breaking at magery 6. Even at magery 3 the bonus per die on a 3 second missle is too much. I would limit the damage bonus to per die or per magery, whichever is lower.
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03-08-2018, 09:36 AM | #12 | |
Join Date: Aug 2004
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Re: 'Weapon Master' for spells
Quote:
Keep in mind, as the advantage is written, a character needs 8 points in the spell on top of what he spent on Battle Spell Master to get +1 and 12 points to qualify for the +2. |
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