03-19-2019, 10:59 AM | #11 | |
Join Date: Oct 2007
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Re: Cosmic/Reality altering abilities
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03-19-2019, 11:10 AM | #12 |
Join Date: Sep 2004
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Re: Cosmic/Reality altering abilities
Wild Talent! (Wild Ability +50%) [120/lvl]. You can have 30 points worth of any advantage at a time related to your ability to alter reality, plus once per session have a single use of either 1 level of an advantage or 30 points worth of that advantage whichever is greater.
This covers slight (under 30 point) abilities often with a single use "big" effect once per session: Super Luck? No problem. Insubstantiality? Sure. IT:Diffuse? If you want... It's somewhat tongue-in-cheek as it's points legal, but likely to be rejected on principle... |
03-19-2019, 02:17 PM | #13 |
Join Date: Feb 2016
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Re: Cosmic/Reality altering abilities
If you want pure reality alteration, there are a couple of character builds that would work. For example, let us say that you have a character with IQ 12 [40], Will 20 [40], Cosmic Talent 4 [60], Visualization (Based on Will, +20%; Blessing, +100%; Cosmic, +50%; Reduced Time 6, +120%; Reflexive, +40%; Reliable, +10, +50%) [48], and Visualization (Based on Will, +20%; Cosmic, +50%; Cursing, +100%; Reduced Time 6, +120%; Reflexive, +40%; Reliable, +10, +50%) [48], for a total cost of 246 CP. The character is capable of reflexively using Visualization twice per turn during combat, once to give a character an average of a +8 bonus and once to give a character an average of a -8 penalty. Outside of combat, the bonus/penalty can reach +24/-24, meaning that the character could potentially do anything a default or cause even masters to fail at the easiest of tasks.
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03-19-2019, 03:37 PM | #14 | |
Join Date: Sep 2004
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Re: Cosmic/Reality altering abilities
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It also doesn't allow you to do things (fly, shoot lasers, cast illusions, materialize objects) that aren't possible without the appropriate advantage. It also doesn't allow you to to attempt skills that cannot be defaulted or gain benefits that you would from high skill (+ST for wrestling, +dmg for brawling/boxing/karate). |
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03-19-2019, 03:56 PM | #15 | |
Join Date: Oct 2018
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Re: Cosmic/Reality altering abilities
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Conversion - Changing the properties of a being and thus transforming it into something different. Conjuration - Create something (alive or not) out of nowhere. Healing - Heal the injuries of a person (supernatural or not). Resurrection - Make a soul leave their dead place and go back in the living world. Telekinesis - Changing the location of a target. Portal Creation - Creating a portal to another plane of existence or reality. Power Granting and Power Negation - Changing the abilities (and thus also properties) of a being. Biokinesis - Manipulate the properties of living things (bacteria, cells, organism). Thermokinesis - Changing the energy of each particle of a target. Electrokinesis - Changing the voltage difference between two points and thus generating electricity. |
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03-19-2019, 06:13 PM | #16 | |
Join Date: Feb 2016
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Re: Cosmic/Reality altering abilities
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03-19-2019, 06:55 PM | #17 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Cosmic/Reality altering abilities
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03-19-2019, 09:13 PM | #18 |
Join Date: Feb 2016
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Re: Cosmic/Reality altering abilities
Snatcher with Creation, Large, More Mass, and Permanent would work for creating stuff, though Allies with Summonable would work better for living creatures.
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03-19-2019, 11:13 PM | #19 |
Join Date: Aug 2004
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Re: Cosmic/Reality altering abilities
An alternative is to step outside the Powers framework entirely, and to model such flexibility with a system that's built from the ground up with that in mind. In particular, I'm thinking of there Flexible Magic systems from Thaumatology. Take your pick of either Noun/Verb or Realm; or maybe even go with Words of Power, with a Cosmic modifier to offer the angel in question more control than a human attempting to use such a Word would have.
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03-20-2019, 07:08 AM | #20 | |
Join Date: Sep 2004
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Re: Cosmic/Reality altering abilities
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7 levels of Reduced Time don't allow you to use consciously use multiple advantages per turn. To use multiple powers per turn you'll need Compartmentalized Mind, ATR, or Extra Attack. Since it doesn't require a maneuver, you could take a "normal" action along side your power use but I suspect that this will be used to complement the use of another a power. If you could do what you're suggesting, it would be cheaper to take Illusion or Mind Control multiple times, each with a level of Reduced Time so you could use it freely in parallel rather than use CM/ATR or Independent. |
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