03-20-2019, 05:09 PM | #61 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Tech Level Question
My experience is that such shorthand is prone to obscuring more than it reveals.
|
03-21-2019, 04:04 AM | #62 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Tech Level Question
Quote:
I mean just what would a TL3^ (common magic) society really look like? Would it even still be TL3 or would it be ETL5-6 with a TL3 "skin"? Would castles and knights even exist in such a world if a dragon or mage could hover in the sky out of the range of most arrows and drop flaming death on those below? More over if one make the (reasonable) assumption that any predictions in science fiction about future tech will be TL(current+x) likely with some superscience thrown in. So TOS Star Trek is TL(7+2)^ while the later incarnations are TL(8+1)^ for no other reason that we don't have a handle on what TL9 will really look like and there is a lot of superscience floating around. Last edited by maximara; 03-21-2019 at 06:51 AM. |
|
03-21-2019, 05:24 AM | #63 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Tech Level Question
Quote:
(Yes, I know an author once described a parallel Earth society with a ^. That's not according to how TLs are described.) So you wouldn't have a TL3^ society. You would have a TL3 society that includes ubiquitous use of TL^ technology. If the ^ represents magic as a power source, then technologies that are developed with it at TL3 would be described with TL3^. If magic had been discovered at an earlier TL, there might be TL0^, TL1^, or TL2^ technologies out there too. But a sword made by non-magical processes would still be just TL3. |
|
03-21-2019, 05:32 AM | #64 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Tech Level Question
Yes, but castles would be designed differently. And depending on the nature of the threats, warfare would be very different as well.
|
03-21-2019, 06:37 AM | #65 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Tech Level Question
Quote:
"They range in point value from Professor William Headley, at 200 points, up to C31R07, at 1,665. For more details about their home timelines,see GURPS Infinite Worlds." (B307) Haut-Crunet Louis d'Antares' (B312) home reality of Cyrano with its TL5+4 (space travel, TL4^) was planned to be in GURPS Infinite Worlds but got cut for space reasons and was put into GURPS Infinite Worlds - Lost Worlds. Furthermore, "Players of Infinite Worlds, GURPS Fourth Edition’s official setting, will find these books extremely valuable." B566 Quote:
Past a certain point castles simply wouldn't exist and warfare would be so different that it wouldn't be TL3 anymore. Last edited by maximara; 03-21-2019 at 06:58 AM. |
||
03-21-2019, 06:53 AM | #66 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Tech Level Question
Quote:
I did not say that only one parallel Earth has been described for Earth. Quote:
|
||
03-21-2019, 08:17 AM | #67 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Tech Level Question
Quote:
Cyrano serves as a case study with its TL(5+4) (space travel, TL4^). When you sit down with that it doesn't make much sense if you read that TL4^ as the current space tech level as some TL5 never mind TL(5+4) materials should have gone into the spaceships increasing the space travel TL. It is like the electrical distribution network which has a mixture of TL6 (the very old stuff from the 1890s-1930s that is still operating), TL7 (nuclear power plants and long distance distribution lines), and TL8 (computerized distribution relays). Yes much of it is TL7 but there are still those TL6 and TL8 parts of it. "Note that TLs have start dates but not end dates. The innovations of a given TL fade as those of higher TLs displace them, but they rarely vanish completely. A blacksmith in 1850s England uses TL3 techniques to shoe the horses that pull the carriage the gentleman rides to catch his TL5 train to London – and those techniques might still exist in TL8, albeit as a quaint hobby." (B511) Back to the sword. Thanks to the alchemists TL4 crucible steel is available. The maker of swords goes and gets some of this TL4 crucible steel and puts it into his kiln that has that clay that causes the oven to be hot enough to melt this steel. He then pores it into a mold and when it has cooled enough uses his craft to add the hilt and sharpens it. With the exception of crucible steel every step of the above is available at TL3 (heck it is available at TL2!) What TL is the sword? Last edited by maximara; 03-21-2019 at 08:25 AM. |
|
03-21-2019, 09:16 AM | #68 |
Join Date: Jun 2013
|
Re: Tech Level Question
TL3, assuming that was the TL of the original weapon. Higher TL materials - or even processes - that make crafting easier/more reliable (like crucible steel, which gives a bonus to MoS for determining weapon quality) don’t make the end result of a higher TL, unless it adds utility unavailable at the lower TL. Adding an armor divisor to a dagger would increase its TL - to (iirc) 4 if it’s the hardened steel from LTC2, or 9 if it’s Superfine from UT - because that isn’t available at lower TL’s. At least, that’s how I would interpret things.
__________________
GURPS Overhaul |
03-21-2019, 09:35 AM | #69 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Tech Level Question
Quote:
Steampunk can do either. Reciprocating steam engines developed further than they were historically instead of being largely abandoned in favor of turbines and internal combustion, or mechanical computers arbitrarily more powerful than should be possible.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
03-21-2019, 10:08 AM | #70 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Tech Level Question
Quote:
"Sulfanilamide is classified as TL(5+1), but it was also a TL6 medication; no penalty should apply to the skills of Chemistry/TL6 or Physician/TL6 for working with it." ([[GURPS Steamtech]] 7) So you can have "normal" TLz (where z=x+y) stuff side by side with TL(x+y) stuff. Last edited by maximara; 03-21-2019 at 10:36 AM. |
|
Thread Tools | |
Display Modes | |
|
|