06-18-2018, 11:03 AM | #21 |
Join Date: Feb 2005
Location: Psionic Ward
|
Re: Powercells And The Draw Power Spell
|
06-18-2018, 11:21 AM | #22 | |
Join Date: Sep 2007
|
Re: Powercells And The Draw Power Spell
Quote:
A grittier game mixing technology and magic might require the mages to be well-learned in the technological arts, possessing various engineering design/repair skills in order to analyse the power sources, figure out how and where best to tap them, and so on. |
|
06-18-2018, 12:58 PM | #23 | |
Join Date: Oct 2008
|
Re: Powercells And The Draw Power Spell
Quote:
If a wound spring of a catapult is, is the stone on a trebuchet? And many other such things. |
|
06-18-2018, 01:12 PM | #24 | |
Join Date: Sep 2004
Location: Canada
|
Re: Powercells And The Draw Power Spell
Quote:
But when you draw power from an active circuit, you divert power from that circuit - the lightbulb turns off, the electric motor turns off. When you steal "power" from a battery, you discharge it. But that implies if you steal "power" from a wound spring... the spring unwinds? That actuates a machine (doing work), rather than preventing work. What happens when you steal power from the rock balanced on top of the mountain?
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
06-18-2018, 01:23 PM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Powercells And The Draw Power Spell
Power that can be used to make a mechine work.
Quote:
Note... I have issues with Stealing power from mechanical power stores, none Conducting or Drawing... just Stealing. Does the catapult become unwound? Once again my hatred of heteronyms comes to the fore... |
|
06-18-2018, 03:19 PM | #26 |
Join Date: Oct 2008
|
Re: Powercells And The Draw Power Spell
By falling down when released pivoting the arm.
|
06-18-2018, 03:37 PM | #27 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Powercells And The Draw Power Spell
Quote:
I'm not sure how this works for a trébuchet, or if it does. Maybe the counterweight falls, and the ammunition just plops off the bucket? Or maybe the counterweight ghosts through the arm that's holding it up and lands on the ground? Or maybe you need a more sophisticated energy transmission system than a single level arm for the spell to work. I can see two ways to look at the "machine" requirement. One is that the spell requires a certain predictability of the system, and lightning bolts and earthquakes, however much energy they release, just aren't reliable energy sources. The other is that what the spell is engaging with is the engineer's conceptual model of the mechanism, the Platonic form of the machine, and a natural system doesn't have that conceptual model, because no one built it. Or maybe you just need different spells to engage with organisms, or with weather, or with the Earth's geological structure. . . .
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
06-18-2018, 04:16 PM | #28 |
Join Date: Jun 2006
|
Re: Powercells And The Draw Power Spell
It loses mass? That seems like the most plausible option. Pull m x g x r sub e out of it and it's disintegrated. For the spring I suppose the molecules rearrange into a lower stress configuration (i.e. the spring "sets", and is pretty much ruined) would be the equivalent to a battery discharging.
__________________
-- MA Lloyd |
06-18-2018, 04:20 PM | #29 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Powercells And The Draw Power Spell
Quote:
Quote:
Maybe I'm remembering a really good post online? * With waterfalls becoming calmer and quieter, storms diffusing, downgrading in intensity, earthquakes diminishing, etc. |
||
06-18-2018, 04:51 PM | #30 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Powercells And The Draw Power Spell
Quote:
Most basically, if you want to talk about waterfalls becoming calmer, storms diffusing, and so on, there are already spells that do all those thing, in the Colleges of Air, Earth, Water, Weather, and so on. And if you want to gain mana/magical power from natural processes, well, consider that in any normal or higher mana zone, you can cast spells that do more than your metabolism could power, and as your skill increases, you gain the ability to cast them at decreased fatigue cost. So it looks to me as if tapping the flow of energy through the natural environment has always been how mana-based magic worked.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
|
|