Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-28-2016, 09:41 PM   #21
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by philosophyguy View Post
I also would have liked to see the references to tech level in the skills eliminated. Given that TLs are included, I think it's a mistake to not include the penalties for working with stuff at different tech levels; if the TL rules are going to be included, the mechanical consequences should be as well.

I think TL is one of the many things players new to GURPS don't see the point of.



Also eliminating /TL after every referenced probably would have saved words, always a good thing.
lachimba is offline   Reply With Quote
Old 12-29-2016, 01:32 AM   #22
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by lachimba View Post
I think TL is one of the many things players new to GURPS don't see the point of.
That's not been my experience, particularly. Of course, a background in SF games - particularly Traveller - may help.

And one of the themes of the novels, as the series developed, was technological progress and its consequences. I felt that it really helped to have the mechanic in place to support that.

(Hmm. I haven't brought it into demo games much yet, apart from the PC animated skeleton who, having spent the last couple of centuries walled up in a cellar, was likely to spend a lot of time complaining about new-fangled nonsense...)
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.

Last edited by Phil Masters; 12-29-2016 at 01:36 AM.
Phil Masters is offline   Reply With Quote
Old 12-29-2016, 02:00 AM   #23
mhd
 
mhd's Avatar
 
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by lachimba View Post
I think TL is one of the many things players new to GURPS don't see the point of.
Even if it can be totally factored out for the game you're running currently, TL is great for PR: See, this game is built to play any time period/technology, possibly even multiple ones!

At least that's how it worked for me when I first got my copy of 3E -- and that didn't even have the new-fangled Saturday morning cartoon iconics.
mhd is offline   Reply With Quote
Old 12-29-2016, 10:50 AM   #24
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by mhd View Post
Even if it can be totally factored out for the game you're running currently, TL is great for PR: See, this game is built to play any time period/technology, possibly even multiple ones!

At least that's how it worked for me when I first got my copy of 3E -- and that didn't even have the new-fangled Saturday morning cartoon iconics.
Yeah but remember Discworld is supposed to be complette unto itself, It is GURPS tailored for a specific setting. There are a few cases where you have differing TL bt its not supposed to be a common theme.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 12-29-2016, 10:58 AM   #25
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by Refplace View Post
Yeah but remember Discworld is supposed to be complette unto itself, It is GURPS tailored for a specific setting. There are a few cases where you have differing TL bt its not supposed to be a common theme.
It seems to me that technological progress and its social impact has been a major theme of the later books.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 12-29-2016, 11:00 AM   #26
Kalzazz
 
Join Date: Feb 2009
Default Re: GURPS Discworld - Reviews

So frustrated don't got mine yet. I want to read it, spoilers or not
Kalzazz is offline   Reply With Quote
Old 12-29-2016, 11:11 AM   #27
Kalzazz
 
Join Date: Feb 2009
Default Re: GURPS Discworld - Reviews

Literally 10 minutes after I posted got a call that it is in!
Kalzazz is offline   Reply With Quote
Old 12-29-2016, 11:13 AM   #28
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by whswhs View Post
It seems to me that technological progress and its social impact has been a major theme of the later books.
Yep. In practical game terms, things like "A campaign based on the early books should be TL3, later books are TL4", "My character is very backwoods, has a level of low TL, and so finds stagecoaches weird and will have trouble learning to help crew this modern ship", "Dr. Lawn has managed to learn medical skills at TL4 or better when every other doctor in Ankh-Morpork seems to be working at TL2", and "How the heck did Urn of Ephebe pick up three levels of Cutting-Edge Training anyway?" are real and significant considerations.
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 12-29-2016, 11:15 AM   #29
Joe
 
Join Date: Aug 2004
Default Re: GURPS Discworld - Reviews

Quote:
Originally Posted by Kalzazz View Post
So frustrated don't got mine yet. I want to read it, spoilers or not
Quote:
Originally Posted by Kalzazz View Post
Literally 10 minutes after I posted got a call that it is in!
Nice one, Kalzazz! I was just about to post something saying precisely what you said in your first post, but then I saw your second post... and now I'm off to check the mail!
__________________
My (ahem... hugely entertaining... ahem) GURPS blog: The Collaborative Gamer

Last edited by Joe; 12-29-2016 at 01:03 PM.
Joe is offline   Reply With Quote
Old 12-29-2016, 11:42 AM   #30
Paulon
 
Join Date: Feb 2005
Default Re: GURPS Discworld - Reviews

Lucky. My copy has been sitting in Customs for three days. :-(
Paulon is offline   Reply With Quote
Reply

Tags
discworld


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.