08-25-2016, 07:28 AM | #41 |
Join Date: Feb 2009
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Re: Armor for points, not money
Another example. Say I want a thrusting greatsword as Sig gear, 900 money, 2pts, well and good.
I want my sword to be balanced. That costs . . . 7 more points! I could raise my Two Handed Sword skill and have 3pts left over |
08-25-2016, 08:02 AM | #42 | |
Join Date: Jan 2016
Location: New York
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Re: Armor for points, not money
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But thats what Low Tech is, Options. Prices are based I think on Rarity... it should be fairly rare to find a smith with enough skill to balance a weapon normally unbalanced. ( I didnt even know that was in low tech btw) or finding a master tailor, or an armorer who can flute. Thats why these things are so expensive. I think, inherently, they are not meant to be " start at play" options. It's true not everyone plays that typical, progression type of Game, where all players start off as hero wannabe's . But I think the books are written with that assumption, in many cases. In the real world, like in the books, Pricing is related to supply and demand right? Even artificially so, look at the price of Daimonds right now and try and reconcile the fact that if more we're released into circulation (they're sitting in a vault somewhere). My fiance's ring would be worth less. Another example, my fiance's, Beanie Baby we just found out, is from like 1994 and worth 1,000$ .... We're talking about a tiny doll filled with pvc pellets. So yeah, price is virtually never equal to Value, Character Points are all about Value...price is price. I think, when creating options like master tailoring they we're trying to reflect that their is only a handful of people usually capable of doing this. And so thats why its so high, and its meant to be worked up too. You'd have to drastically alter the amount of money signature gear grants, I think that, is the simplest answer for this. ANd someone else suggested it a few pages back. Instead of 500 per point maybe like 5,000 or whatever. And as long as everyone can get super awesome items its fair and balanced, and as long as the challenges they face are still challenging even with all those super awesome items then the game is still fun. You'd probably end up with more of a cinematic game.
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08-25-2016, 08:02 AM | #43 |
Join Date: Jan 2014
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Re: Armor for points, not money
Or you could buy weapon bond and have 6 points left over. Or buy both and get a net plus 2 and have 2 points left over.
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08-25-2016, 09:48 AM | #44 | |
Join Date: Sep 2004
Location: Canada
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Re: Armor for points, not money
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But yes, this is for more cinematic games - it's nonsensical for a peasant boy to inherit a super awesome Very Fine sword, or awesome set of gothic plate, or a Millenium Falcon - but that's what happens in stories.
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08-25-2016, 09:54 AM | #45 |
Join Date: Feb 2009
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Re: Armor for points, not money
Making your great sword fine or very fine as Sig gear is viable, a tradeoff but not a horrible mistake like making it balanced
Spend 6 CP to make it fine? +1 to damage and its harder to break . . . spending 5pts on Striking ST won't guarantee +1 thrust damage. Striking ST (my sword only) would be a better deal, but well, not as easy to break is nice 26 more to make it very fine? Tricky, but maybe not to bad an idea Edit - as a note, there are ordinary people out there whose grandparents or someone left them a classic Corvette or other awesome valuable thing Or finding rare baseball cards stuck in the attic So its improbable but not impossible that Tam al' Thor found a really sweet sword in the war and brought it back and gave it to his kid People even today find the live grenades, mines and artillery shells grand dad brought back from the world wars My dad brought a jeep home with him from Korea Last edited by Kalzazz; 08-25-2016 at 10:02 AM. |
08-25-2016, 10:13 AM | #46 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
The most you should ever have to pay to just get gear once is 36 points because:
Patron (Incalculable assets; Constantly; Equipment +100%, Secret* -50%, Favor x1/5) [36] For $400k armor in a game with $1000 in starting wealth you only need [12]. Note though, this equipment doesn't have "plot protection" like Signature Gear provides. * Your benefactor doesn't literally have to be secret here, but this limitation still effectively applies because leaving you gear to find or inherit is purely indirect aid. EDIT: Plot protection is arguably just a +50% cosmic modifier so this suggests some caps for signature gear:
Last edited by sir_pudding; 08-25-2016 at 12:10 PM. Reason: Or, you know I could do math correctly. |
08-25-2016, 12:32 PM | #47 | |
Join Date: Mar 2014
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Re: Armor for points, not money
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Also seems like a dubious assumption that the Patron would give out equipment worth as much as all its assets.... |
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08-25-2016, 12:38 PM | #48 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
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Most reasonable signature gear is going to cost less than this cap in most campaigns, and I think you'd have to really stretch to come up with ones that would need the next cap, that wouldn't either actually justify a new Wealth level in their own right or be impossible to retain; i.e., if you inherit a castle you either are now effectively the lord of its lands or you can't actually hold it. It probably would be reasonable to cap Signature Gear at say 500 times wealth or something anyway (which still lets you get Flyn's armor for [16]). Last edited by sir_pudding; 08-25-2016 at 01:06 PM. |
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08-25-2016, 01:01 PM | #49 | ||
Join Date: Mar 2014
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Re: Armor for points, not money
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There are things with a market price that would be too expensive for even the largest actors to buy. For example in the real world, certain kinds of software would be too expensive for any actor to design. Another example would be an enough antimatter to make an antimatter bomb (even though small amounts of antimatter could be bought). Quote:
Last edited by Andreas; 08-25-2016 at 01:09 PM. |
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08-25-2016, 01:16 PM | #50 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Armor for points, not money
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If you have the gear and not the supporting Wealth or an active Patron with that wealth then you are in a situation that whatever assets you had access to when you got the gear are either no longer there or inaccessible to you, regardless of how you got it; effectively, therefore, you did use 100% of that resource. Besides, like I said, if you want to change it to 50%, or 75% or some other fraction of these ranges you'll still have a point where getting a one-use Patron to give you the equipment is cheaper than Signature Gear, which suggests a hard cap. Last edited by sir_pudding; 08-25-2016 at 01:35 PM. |
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Tags |
armor, breakable, character points, damage resistance |
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