02-17-2016, 10:36 PM | #1 |
Join Date: Oct 2015
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Alternative IQ distribution
I mentioned in another thread that one of my games involved players discussing splitting IQ into two separate attributes: Intuition (which then linked to Perception) and Logic (which then linked to Will), with skills split between them - I did a quick run-down and discovered that there was a surprisingly even split between logic and intuition skills.
Has something like this been discussed before? A search of the forum didn't turn up anything that looked like it, the closest being splitting Magic into its own stat which is a different if somewhat related question. Obviously the cost of the now 2 core attributes would have to be decreased (to 15 each?). Edit: You could think of it like Intuition being a "mental agility", linking horizontally with the senses and sense of the world immediately around. You could think of Logic like being a "mental strength", linking vertically with memory and cognitive models of possible past/futures. Last edited by Mithlas; 02-22-2016 at 12:39 AM. Reason: Moving an important clarification from deeper in the thread |
02-17-2016, 11:30 PM | #2 |
Join Date: Feb 2012
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Re: Alternative IQ distribution
Which model of mind are you using? I can't understand your modify.
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02-17-2016, 11:34 PM | #3 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Alternative IQ distribution
There are many that houserule Perception and Willpower into separate traits but keeping IQ at 20 per level.
I don't see how Logic has anything at all to do with Willpower and Intuition isn't that connected to physical sensory Perception either.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-18-2016, 04:27 AM | #4 |
Join Date: Jan 2010
Location: Brighton
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Re: Alternative IQ distribution
I agree I'm not sure I buy either Intuition (which then linked to Perception) and Logic (which then linked to Will).
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02-18-2016, 04:54 AM | #5 |
Join Date: Apr 2005
Location: France
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Re: Alternative IQ distribution
There are many threads about splitting Intelligence in several numbers of sub-attributes ... The main goal is usually to make things more realistic.
Now, as far as I understand things, the main goal of GURPS, with its 4 basic attributes, is to make things more easy to handle. Indeed, in fictions (movies, novels, comics), geniuses are also very intuitive. They have a very high perception and a very strong will too ... Just look at Sherlock Holmes, Gandalf, Merlin, or any other one. They are not only clever. They also notice every thin detail, they are hard to frighten, they can easily convince others ... Brief, they sound to be good at everything covered by GURPS IQ. That is why it is more simple to have only one attribute for all that.
Classical hero, only one attribute to worry about. And the possibility to get into far much more detail if you want to. In my opinion, it is hard to do something better. |
02-18-2016, 01:10 PM | #6 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Alternative IQ distribution
I vastly prefer the houserule of splitting Per and Will off into their own traits and then making IQ 10/level.
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02-18-2016, 01:45 PM | #7 |
Banned
Join Date: Aug 2004
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Re: Alternative IQ distribution
IQ [20/level] = The mental areas where humans are better than animals.
And Instinct (Will + Perception) [10/level] = The mental areas where animals can equal or exceed humans. |
02-18-2016, 01:57 PM | #8 |
Join Date: Feb 2013
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Re: Alternative IQ distribution
I'm curious: what was wrong with just having IQ and then giving animals disadvantages to keep them from learning human skills? Why did we need to introduce a separate Per score?
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02-18-2016, 02:21 PM | #9 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Alternative IQ distribution
Perception and Will are already able to be modified separately from IQ. I don't see an advantage to "intuitive IQ" separated from "logical IQ". If I remember the description of IQ in GURPS, it is supposed to be a catch all mental attribute that represents intelligence, experience, wit, and serves as a base for Perception and Will.
The split between skills seeming more intuitive versus seeming logical (though I'm having a hard time accepting that split too), could easily be handled with a Talent. If you want a character that is good at things that require intuitive leaps, make a talent that affects the skills you think fit the category, and the same is possible for logic. But I really don't see the break for intuitive versus logical either. Take a skill like tactics. You can learn the logical means of finding the highest probability course of action your opponent will take, and also finding the best choice for your side. But you can easily argue that someone might be intuitive with tactics too... they don't have to know the logic, they just seem to do well with making those choices. And a Talent would pretty well cover making it seem intuitive to the character. Someone with a talent for tactics (intuition) is going to seem different than someone who just spent a lot of points to learn it (logic). |
02-18-2016, 02:24 PM | #10 |
Join Date: Jun 2007
Location: Southern New Hampshire
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Re: Alternative IQ distribution
Don't animals use the rule of 12 or something like that? Their IQ is low, and they just get a base 12 for Per and Will?
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Tags |
attribute, attributes, intelligence, intuition, logic |
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