09-27-2012, 10:08 AM | #101 | |
Join Date: Jul 2008
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Re: [MH] Why no Heavy Weapons?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-27-2012, 10:10 AM | #102 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MH] Why no Heavy Weapons?
Docking the user a couple of extra FP for the heavy, uncomfortable weapon would be a way of doing that. I suppose that players of the "If it ain't written, it ain't so!" mindset would object, but I invited those guys out of my social circle back in my teen years, sometime in the 1980s.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-27-2012, 10:11 AM | #103 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [MH] Why no Heavy Weapons?
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Speaking for myself, I'd really like HANS to publish something containing a long list of minor features, bugs and other issues of specific weapons, along with optional rules on how to reflect them in game play. Not everyone has the required knowledge about guns to know what issues he should be considering and even those who do often lack an elegant way to present it in mechanical terms.
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09-27-2012, 10:15 AM | #104 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [MH] Why no Heavy Weapons?
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Not something that would see use in play for those who really only want a short list of guns (small pistols, big pistol, smg, rifle, automatic rifle, etc.), but the success of HANS' catalogue books of guns seems to indicate that a significant sub-group of gun-nut roleplayers exist out there.
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Za uspiekh nashevo beznadiozhnovo diela! |
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09-27-2012, 10:16 AM | #105 | |
Join Date: Jan 2005
Location: Down in a holler
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Re: [MH] Why no Heavy Weapons?
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Belgian Type D: http://media.photobucket.com/image/r...owning-792.jpg and the manual to same http://www.forgottenweapons.com/wp-c...D%20manual.pdf |
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09-27-2012, 10:26 AM | #106 | |
Join Date: Oct 2004
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Re: [MH] Why no Heavy Weapons?
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09-27-2012, 10:33 AM | #107 |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: [MH] Why no Heavy Weapons?
Yes. In fact, the best configuration of this gun for play is the R80 Monitor (High-Tech: Pulp Guns 2, p. 11), which has a shortened barrel, pistol grip, and compensator. It's still very heavy, and very rare, to boot.
You should ALWAYS make the most of the Bulk penalty. The rifle is huge. As to the more subtle ergonomic issues, there are rules that can be applied -- for example, you can DISALLOW the Weapon Bond perk, mimicking the fact that most people just can't get comfortable with the thing. You can assign a Fast-Draw penalty, since the BAR has an awkward magazine release (inside the trigger guard). Cheers HANS
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I blog at Shooting Dice. |
09-27-2012, 10:44 AM | #108 | |||
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [MH] Why no Heavy Weapons?
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My only goal is to build the most powerful rifle with Rcl 2 at TL 8. I'd appreciate the help of my forum's fellows. Quote:
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Last edited by Carlos; 09-27-2012 at 10:47 AM. |
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09-27-2012, 10:46 AM | #109 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MH] Why no Heavy Weapons?
I would welcome a list of optional, non-weapon-table traits such as "Adds +1 to FP costs for combat," "Off-limits for Weapon Bond," "Extra -1 to Bulk in close combat only/for Holdout only/for Move and Attack only," or even "Gives -5 to unfamiliar shooters, and is always at -1 without an Exotic Weapon Training perk." We could also have beneficial ones like "Bulk is -1 less severe in close combat only/for Holdout only/for Move and Attack only" or "Configurability gives +2 for Weapon Bond." We already have footnotes on reliability in High-Tech, which are a very similar idea. Then these traits could then be assigned to particular models of guns. That would make a great Pyramid article (and illustrate how "gadget bugs" exist even in the real world).
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
09-27-2012, 11:00 AM | #110 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: [MH] Why no Heavy Weapons?
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Cheers HANS
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I blog at Shooting Dice. |
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Tags |
guns, monster hunters |
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