07-07-2011, 12:50 PM | #61 |
Join Date: Nov 2010
Location: Alberta, Canada
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Re: Munchkin d6 rule ideas
I see this forum started september of last year ( I have never yet seen a munchkin back of dice)
But Has A rule been made and that winning person got there free special Item that andrew adverticed on the Original Post ? Anyways There are some really great suggestions her i skimmed a few of the pages. Here is one I thought of: Each player gets 1 Dice (So each player gets 1 in a full 6 player game) Once Per Game: Discard your hand (Minumum Hand Size of 3) Roll the Dice and add that number combat bonus to Either Side. Remove Dice From Game. |
07-12-2011, 02:35 PM | #62 |
Join Date: Apr 2011
Location: Houston area, TX
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Re: Munchkin d6 rule ideas
How about everyone gets one die to roll at the beginning of the game. The Munchkin who rolls the highest number gets to go first? In case of any tied rolls, a game of Cthulhu Dice shall determine the winner.
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Lord Arach Praise "Bob"! |
07-24-2011, 12:49 AM | #63 |
Join Date: Jan 2011
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Re: Munchkin d6 rule ideas
Here is my idea:
Whenever someone sells items to level up, you may discard 2 cards to roll the die. If you roll the Munchkinhead (1), you become the Shopkeeper and you can keep 1 of the items he sold, but only if you give him change. You can try as many times as you want, but once succeeded, you can't use that die again (but you can keep on trying with the other five, 'cause if you're a real Munchkin, you didn't pass 1 to every player ;-) Nevofix |
11-09-2011, 07:32 AM | #64 |
Join Date: Apr 2011
Location: Houston area, TX
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Re: Munchkin d6 rule ideas
So since the Munchkin Dice Bag introduces a cool new rule for our unruly d6's, does that mean the +6 Bag O' Munchkin D6 and +6 Bag O' Munchkin Rainbow D6 do not need to have their own rules now?
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Lord Arach Praise "Bob"! |
01-29-2012, 10:15 AM | #65 |
Join Date: Jan 2012
Location: Chicago, IL
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Re: Munchkin d6 rule ideas
ok so does the +10 bag o d6 actually have a rule or is that just a joke?
http://www.worldofmunchkin.com/10d6/ I take it that the +6 never got a rule because of this thread. |
01-29-2012, 11:34 AM | #66 | |
Join Date: Mar 2008
Location: Colorado
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Re: Munchkin d6 rule ideas
The rule for the +10 Bag o' Munchkin d6 is that you roll all 10 dice and get a +10 combat bonus for each one that comes up with a Munchkin head.
Quote:
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03-22-2012, 06:21 PM | #67 |
Join Date: Jul 2011
Location: Littlefield,texas
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Re: Munchkin d6 rule ideas
what if you don't have enough munchkin dice. can you use regular d6 to play. just need to know if it is okay to use regular d6.
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03-22-2012, 06:27 PM | #68 |
Join Date: Mar 2011
Location: McAllen/Pharr/Edinburg, TX
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Re: Munchkin d6 rule ideas
well the munchkin head is 1 on the dice so I don't see why not
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03-22-2012, 06:34 PM | #69 | |
Join Date: Feb 2012
Location: Sydney, Australia
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Re: Munchkin d6 rule ideas
Quote:
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03-23-2012, 05:27 AM | #70 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Munchkin d6 rule ideas
Quote:
As for playing the actual game of Munchkin: Any six-sided die will do. In fact, the game originally didn't come with a die, you had get one of your own (not all that hard for most gamers). Then, SJG added one since it didn't affect the cost all that much and the game was starting to spread to people who didn't always have spare dice lying about. Then, they came up with the new six-sided die with the Munchkin head for the 1 much more recently. |
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Tags |
munchkin dice, suggestions |
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