05-22-2023, 11:27 PM | #31 |
Join Date: Oct 2022
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Re: What is your favorite genre and how well does GURPS handle it?
Genres coming to my mind are Hard sci-fi, noir/hardboiled modern mystery with a bit of political twist in the cold war era.
From direct experience I think Mystery works well for the great variability of skills, and the system support to non heroic characters, low player count (down to 1 in fact) - with advantages to represent social assets as allies and contacts, and the many available skills to keep realistic and low/no combat adventures interesting |
05-22-2023, 11:54 PM | #32 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What is your favorite genre and how well does GURPS handle it?
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Oh, I've run one-shots and the like. But never a full campaign. As you note, it tends to inform what I do run though and that's good enough for me.
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05-23-2023, 03:21 AM | #33 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: What is your favorite genre and how well does GURPS handle it?
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The problem I have is one that applies to cliffhanger games set in the 20s and 30s as well - a rifle doing 5d to 6d is quite capable of killing someone, so the baseline is already set on 'don't get hit'. At least in pre-modern games high damage fully-automatic weapons are scarce.
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05-23-2023, 01:23 PM | #34 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What is your favorite genre and how well does GURPS handle it?
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A lot of the problem with damage in GURPS is that there are actually two different damage models that only sort of pretend to be compatible. The rules for strength-based damage are essentially unchanged since Man to Man (1985), the rules for firearms come from High Tech (1988) and again have only fairly minimal changes since. The rules from Man to Man were tuned towards producing a good tabletop wargame. The rules from High Tech were tuned towards simulation. |
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05-23-2023, 03:25 PM | #35 |
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Join Date: Mar 2012
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Re: What is your favorite genre and how well does GURPS handle it?
My favorite Genre is probably "Alternate Fantasy". Which is to say Fantasy with magic systems and races that are a little less than generic, and have a strong flavor in and of themselves, taking its underlying premises quite seriously.
Gurps supports custom races beautifully. I don't know of any system that does it better. Gurps support for custom magic systems is a little shakier, but its usually possible with some work, and any system I've learned that does a better job is using some very flexible, abstract, and high-adjudication mechanics, like Pool or Fate, which have their own drawbacks.
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05-23-2023, 03:26 PM | #36 | ||
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: What is your favorite genre and how well does GURPS handle it?
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Quote:
Now about the topic. I've had only run DF, for now, stripping magic and using psionics. It runs really well. I'm preparing a Fallout-esque After the End campaign using low points characters (around 75 points), and the little playtest I've made with my players, seems to run pretty smoothly. Last edited by binn05; 05-23-2023 at 03:32 PM. Reason: Answering the topic |
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05-23-2023, 06:48 PM | #37 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What is your favorite genre and how well does GURPS handle it?
I use the term tech-tree because in my mind that exemplifies what I mean and I totally magpied it from the Civ games. That said, basically, the common available technology in the setting must be fully mapped out for me. If not...problems.
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05-23-2023, 06:58 PM | #38 |
Join Date: Apr 2014
Location: Bahia, Brazil
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Re: What is your favorite genre and how well does GURPS handle it?
I was imagining something like Civ and Stellaris tech trees, but couldn't understand how that would be gamified on a campaign. Thank you for clarifying.
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05-23-2023, 07:01 PM | #39 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: What is your favorite genre and how well does GURPS handle it?
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To add on a bit, the issue compounds for me when it comes to groups with different tech in addition to the baseline. So say there are 4 groups with differing tech and tech levels. That's FOUR times as much work for me to do in addition to the base "everyone can access this tech" tech tree. It burns me out fast.
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05-23-2023, 08:16 PM | #40 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: What is your favorite genre and how well does GURPS handle it?
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I suggested the concept awhile back in a 5E thread and David Pulver said he thought he could do it. But we haven't seen anything GURPS from him in quite some time, think he is mostly tied into TFT now.
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