01-31-2023, 03:09 PM | #31 | |
Join Date: May 2007
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
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Personally, I suspect that obtaining an expected lifespan of centuries would immediately lead to angst about not getting to live for millennia. -- From our point of view at the moment, the only available answers to the question of how to obtain anti-aging effects (apart from "exercise and eat healthily so you don't die unnecessarily early", obviously) are "magic" or "undeveloped future technology". As a setting designer, you may choose whichever feels more appropriate.
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01-31-2023, 03:46 PM | #32 | |
Join Date: Jan 2023
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
An interesting little thing.
Basic manual 2, Age and Aging section, pg 444. Quote:
So, if we allow the optional rules about training attributes like they were skills, then a character who lost an attribute point due aging may regain it through ( 10* 200 ) 2000 ( ST / HT ) or 4000 ( DX / IQ ) hours of physiotherapy, assuming being followed by a competent instructor ( or personal trainer ). Too slow to completely counter the aging deterioration but... it's something. A person who follows a serious rehab / physiotheraphy regimen ( let's say, 4 hours / day, spread through the whole day ) could regain roughly a point every 2 years. I can't do the math about how many years of life it translates too but an handful years seems realistic. Last edited by Solomon Draak; 01-31-2023 at 03:52 PM. |
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01-31-2023, 03:47 PM | #33 |
Join Date: Jan 2006
Location: Central Europe
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
The verb "is" is in the present tense and the indicative mood. All kinds of things might be invented in the future (future subjunctive) but they are not relevant to a statement about the world now and what can definitely be done because it has been done (perfect tense).
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01-31-2023, 05:11 PM | #34 | |
Join Date: Jul 2008
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
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(Also in a modern tech-progression regime you might have reason to believe that if tech today gives you an extra century, you'll get another extra century before that one is up. This may apply less in environments where there isn't a general sense that technology marches on.)
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01-31-2023, 07:33 PM | #35 | |
Join Date: Feb 2007
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
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That's ninety percent a joke, but if someone had succeeded as a one-off or freak event, how would we know if they didn't reveal it? Not that I think anyone did, but how would we know? (Assuming whatever it was was a super-freak weird event.)
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01-31-2023, 07:39 PM | #36 |
Join Date: Feb 2007
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
IIRC, some insurance company once ran the numbers to calculate average lifespan if people stopped aging, meaning death from disease, accident, or violence became the most common cause of death. IIRC, it came out at about six centuries.
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01-31-2023, 07:43 PM | #37 | |
Join Date: Feb 2007
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
Quote:
If such a person did succeed, it would likely be by sheer, blind accident. He might discover the necessary plant or whatever by chance, but almost certainly not by planned effort. One would also have to posit a reason why nobody knew about it later. He would have to be assumed to be keeping it a secret (not unlikely, if he had any common sense at all), and probably that it was something so rare, so weird, so improbable, that it would only be found by accident. Or...here's a nasty one: maybe the special plant only works on him, for everyone else it's poison, but he has just the right combination of genes that it extends his lifespan...and only his. Or maybe 1 person in ten million it'll work for, but most people never find out because it's known to be poison and so the people who it could benefit never try it. If our hypothetical amortal is in that situation, he would really be well advised to keep the thing a secret!
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01-31-2023, 09:50 PM | #38 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
Of course if they're being used by a secret elite, we'd only hear about the failures. 'They' would cover up the successes, keeping them for 'themselves'. Down the conspiracy theory rabbit hole we go...
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01-31-2023, 11:42 PM | #39 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
Depends on the age at which you stopped. The age-specific death rate for age 5-14 is around 14/100,000, which works out to around 7,000 years, but if you go with age 15-24 (for actual adults) it's at 84/100,000 or about 1,200 years, age 25-34 is around 170 which works out to around 600.
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02-01-2023, 01:17 AM | #40 |
Join Date: Mar 2008
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Re: GURPS Longevity and anagathic treatment in ancient times ( low TL )
Farmer in his Council of Nine series has a group of nine that know the secret of longevity. There is a larger group that get the drug on a yearly? every couple of years? (been years since I read them) but don't know how to make it. The oldest two or three of the council are Neanderthal. Thye have a lot of covert power because don't do what you are told and no dose next time.
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