|
|
Thread Tools | Display Modes |
|
09-20-2022, 12:46 PM | #1 |
Join Date: May 2010
|
Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
I've finally sat down to start carefully comparing changes DFRPG made to the occupational templates in GURPS Dungeon Fantasy. I had some idea of general changes to expect, e.g. traits that had significantly reworker or removed entirely, and DFRPG making certain things previously labeled "power-ups" available to starting characters. But other changes I didn't have a great handle on, and I suspect other people are curious about the details of these changes. I'm going to start by posting my notes for the Barbarian and Bard; others will come later as I do them.
Barbarian
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Last edited by Michael Thayne; 02-05-2024 at 07:52 PM. |
09-21-2022, 09:58 AM | #2 |
Join Date: May 2010
|
Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
The changes on the next three templates are, as far as I can tell, all fairly minor. All follow the Bard in merging point pools for optional advantages, such that they have no minimum number of points which they must spend on special abilities.
Cleric
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
09-26-2022, 02:46 PM | #3 |
Join Date: May 2010
|
Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
Knight
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. Last edited by Michael Thayne; 09-27-2022 at 07:54 AM. |
09-26-2022, 06:54 PM | #4 | |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
|
09-27-2022, 07:52 AM | #5 |
Join Date: May 2010
|
Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
True. To be clear, I know why it was done that way in GURPS Dungeon Fantasy 1—because in GURPS attacking with a melee weapon while mounted uses the lower of weapon skill or Riding. Still odd there was no option to just be able to ride a horse without necessarily being great at mounted combat.
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
09-27-2022, 08:25 AM | #6 | |
Join Date: Jan 2008
|
Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
Quote:
"Mounted combat is beyond the scope of Dungeon Fantasy, but here’s a quick-and-dirty rule: You and your mount move on your turn at your mount’s Move; your effective combat skills cannot exceed Riding; mounted melee attacks have -1 to hit, +1 damage; and you must roll vs. Riding for each jump or other stunt." |
|
09-28-2022, 12:30 AM | #7 | |
Join Date: Aug 2004
Location: Saskatoon, SK
|
Re: Deep dive on differences between GURPS Dungeon Fantasy and DFRPG templates
Quote:
__________________
MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
|
|
|