05-19-2010, 02:03 PM | #61 | |
Join Date: May 2008
Location: CA
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Re: Rapid Healing and Regeneration
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05-19-2010, 02:11 PM | #62 | |
Join Date: Nov 2009
Location: GMT-5
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Re: Rapid Healing and Regeneration
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Based on this, I'm inclined to increase the cost of Regeneration (Slow) to 20 points. That way it's mechanically balanced with VRH. I guess you'd have to raise the price of the other levels as well. Say, 20, 40, 60, 100, 150. EDIT: Since the doubling component of VRH is 10 pts, you should be able to double the rates for Regeneration for +10 pts. So, 30, 50, 70, 110, 160 for x2 recovery for my proposed pricing. Last edited by Edges; 05-19-2010 at 02:15 PM. |
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05-19-2010, 02:14 PM | #63 |
Join Date: Jan 2010
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Re: Rapid Healing and Regeneration
Why not just eliminate VRH or Slow Regeneration?
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05-19-2010, 02:35 PM | #64 |
Join Date: Jul 2008
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Re: Rapid Healing and Regeneration
Yeah, that was pointed out over 50 posts back:
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05-19-2010, 03:05 PM | #65 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
It's also been pointed out many, many times by many posters why it can't be eliminated, and the hole it would leave.
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05-19-2010, 03:27 PM | #66 | |
Join Date: Oct 2007
Location: Vermont
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Re: Rapid Healing and Regeneration
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05-19-2010, 04:01 PM | #67 | |||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Rapid Healing and Regeneration
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Kinda the same thought process behind what I'm talking about. Quote:
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05-19-2010, 04:04 PM | #68 | |
Join Date: Sep 2004
Location: Canada
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Re: Rapid Healing and Regeneration
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05-19-2010, 04:05 PM | #69 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Rapid Healing and Regeneration
Someone who can Heal Very Rapidly is rather noteworthy as well, I would think.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
05-19-2010, 04:14 PM | #70 |
Join Date: Nov 2009
Location: GMT-5
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Re: Rapid Healing and Regeneration
Thanks. You inspired me.
I'd like to tweak it a little so that it scales and add another option. How about: x1...20, 40, 60, 100, 150 x2...30, 50, 70, 120, 175 x5...35, 55, 75, 130, 190 Last edited by Edges; 05-19-2010 at 04:19 PM. |
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house rules, rapid healing, regeneration |
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