05-19-2010, 09:42 AM | #51 | |
Join Date: May 2008
Location: CA
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Re: Rapid Healing and Regeneration
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Anyways, if this still upsets you, what about changing the description of VRH to 'This is Regeneration (Slow) plus a five point unusual background. Do not take Very Rapid Healing as well as Regeneration.' The point is that Very Rapid Healing is effectively exactly the same as Regeneration (Slow), only it costs more. If you don't allow Regeneration (Slow) in a campaign if it costs the same as VRH, you shouldn't allow VRH, either. |
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05-19-2010, 10:37 AM | #52 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
But they aren't the same.
Very Rapid Healing: Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get +5 to your effective HT. ... when you roll to recover lost HP, a successful HT roll means you heal two HP, not one. Prerequisite: HT12+ Regeneration includes Rapid Healing (but not Very Rapid Healing)...so Slow Regeneration is: Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get +5 to your effective HT. You recover 1 HP every 12 hours, in addition to normal healing. PC Annie (with VRH) PC ExoticBob (with Regeneration) Situation 1 Annie and ExoticBob get into a fight, and both get heavily injured. So what do they do? They both make camp and rest for a full 24hrs, with some good food. At the end of that day, Annie rolls her HT roll, which she makes. And she get's 2hp back due to all that resting she's been doing. ExoticBob makes his HT roll and gets 1hp back due to all that resting. Also, because of his exotic power, he also gets another 2hp...for a total of 3hp. But what about Situation 2? Annie and ExoticBob get into a fight, and both get heavily injured. They do some quick bandaging but have no time to rest...because they still have to locate the bomb which is going off in 24hrs! So they get their 8hrs of sleep and have to get up and keep tracking Mickey the Red Scar. At the end of that 24hr period of running, jumping, investigating (a little sleeping)...Annie gets to make no HT roll to recover HP...because she hasn't been resting. ExoticBob doesn't get to make that roll either...because he also hasn't been resting. However, ExoticBob has an exotic power...which means he heals 2hp in that 24hr time span anyway. No sleep? No food? No rest? Running constantly? Exotic Bob is going to always get 1HP/hr. Annie only heals naturally if she gets a full day of rest and good food. They are really not the same. And they have really different effects in games where the adventure calls for them to be run ragged. Last edited by trooper6; 05-19-2010 at 10:46 AM. |
05-19-2010, 11:48 AM | #53 | |
Join Date: Aug 2004
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Re: Rapid Healing and Regeneration
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05-19-2010, 11:51 AM | #54 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
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05-19-2010, 12:18 PM | #55 |
Join Date: Jul 2008
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Re: Rapid Healing and Regeneration
That's a decent observation...but how does it excuse the inferior Advantage costing more points? Knock 50% off the price of VRH and it becomes more sensible.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-19-2010, 12:45 PM | #56 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
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Very Rapid Healing and Regeneration are Apples and Oranges to me. |
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05-19-2010, 12:45 PM | #57 |
Join Date: Oct 2007
Location: Vermont
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Re: Rapid Healing and Regeneration
For a more accurate comparison:
VRH =15 pts, Slow Regeneration (HT Roll Required -10%, Accessibility: Only While Resting -20%) =7 pts
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My ongoing thread of GURPS versions of DC Comics characters. |
05-19-2010, 12:48 PM | #58 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
The problem is that unless you can buy both together, Regeneration is always better, no matter what.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
05-19-2010, 01:20 PM | #59 | |
Join Date: Jul 2008
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Re: Rapid Healing and Regeneration
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Your comparison pointed out how Regeneration (Slow) is different from and superior to Very Rapid Healing. It does not matter how you categorize them. People compared Basic Set Gunslinger to levels of Guns skill, and were right to do so for all that Skills and Advantages are clearly not the same category of things, and the details differed significantly. Oh, and not all games fall into the categories of 'supers' (if you don't have exotic advantages that's your problem), 'secret supernatural' (if you have exotic advantages you're paying a UB), or 'mundane' (you don't have exotic advantages). Various sorts of fantasy and science fiction have humans and non-humans openly coexisting. The humans, naturally enough, will generally not have exotic advantages, while most non-humans will have some. But being a non-human in such settings is not an Unusual Background. Their special abilities are balanced by the point cost of those abilities.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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05-19-2010, 01:46 PM | #60 | ||
Join Date: Sep 2004
Location: Medford, MA
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Re: Rapid Healing and Regeneration
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But we clearly disagree. I have no problem with the costs, and you do. So I'll continue to be happy with RAW and step out of this thread so that you can continue on complaining about it. |
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Tags |
house rules, rapid healing, regeneration |
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