02-22-2018, 05:56 PM | #71 |
Join Date: Feb 2005
Location: Panama
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Re: Metric? Keep or change?
Amazing how a simple thing can get so convoluted.
I also think that the archaic system have some fantasy flavor and may be better for potential new players as most will be from USA. But I also believe that a change, any change, comes at a cost and may bring future problems in proof reading needing errata (because some monster ability is in meters instead of yards for example), and many things beside (descriptions of Cidri changing because some distances for references where wrongly converted, for example). So, unless there is a lot of agreement and support for the archaic system it is easier, cheaper, and safer, to keep using the original system, metric. At the end of the day it will have very little impact, so why change it? again, unless there are lots of support for the change, maybe during the kickstarter campaign more people will voice their opinion. |
02-22-2018, 06:05 PM | #72 | |
Join Date: Nov 2010
Location: Arizona
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Re: Metric? Keep or change?
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02-22-2018, 06:08 PM | #73 | |
Join Date: Nov 2010
Location: Arizona
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Re: Metric? Keep or change?
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02-22-2018, 06:18 PM | #74 |
Join Date: Jun 2006
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Re: Metric? Keep or change?
Thinking about it a little more, I think I might keep the meters and add a historical note somewhere - something to the effect that when the game was written the Carter administration had a big metrification push on (spoiler alert, it didn't work), so a hex was defined as a meter - but nothing in the game will break if you would prefer to use 1 yard hexes, or for that matter 2 taung, 3 chi or the half ken width of a tatami mat....
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-- MA Lloyd |
02-22-2018, 07:59 PM | #75 |
President and EIC
Join Date: Jul 2004
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Re: Metric? Keep or change?
Okay. Comments noted, rising temperature also noted. Thanks for your input, everyone. Locking thread.
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