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Old 10-31-2019, 01:42 PM   #261
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by ericthered View Post
No, such a system would be about controlling the hex, not about getting bonuses to attack.
Feints/Beats great penalties to active defenses of those you target OR penalties to hit you (defensive variant) but can't give a bonus to hit.

The closest to that is you can more freely use Telegraphic for a +4 to hit since you're less worried about that +2 to defend.

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Originally Posted by ericthered View Post
You could make a system where swordplay is treated as a grapple, with "weapon control points" being added up and spent to try and hit, but that's a different kettle of fish and a rather ambitious project.
I could've sworn I came across someone doing that in a GURPS blog already but I forget where. The grappling aspect of weapon combat seems really valuable in expanding how parrying/blocking works though, what with the locking swords / presses being a pretty interesting part of many cinematic sword fights.

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Originally Posted by ericthered View Post
He has his defense bonus to keep him happy. And a defensive slam is a particularly weird attack.
I figure it's just like a half-committed sort of thing when you keep most of your focus on defending.

I'm talking about rolls to hit nearby targets in general, not specifically slams.

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Originally Posted by ericthered View Post
I think there is a little of both "you don't get bonuses to hit the immobile guy" and "they get a dodge".
Er, in the 1st did you mean you don't get penalties to hit immobile guy?
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Old 11-04-2019, 11:31 AM   #262
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by Plane View Post
Feints/Beats great penalties to active defenses of those you target OR penalties to hit you (defensive variant) but can't give a bonus to hit.

The closest to that is you can more freely use Telegraphic for a +4 to hit since you're less worried about that +2 to defend.
a -2 to their defense is nearly equivalent to a +4 to your attack. I make liberal use of the deceptive attack exchange rate. But either way, control of a hex shouldn't make it easier to hit your opponent, block your opponent, or be missed by your opponent. Its a different type of control

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I could've sworn I came across someone doing that in a GURPS blog already but I forget where. The grappling aspect of weapon combat seems really valuable in expanding how parrying/blocking works though, what with the locking swords / presses being a pretty interesting part of many cinematic sword fights.
Maybe someone has. It'd be interesting to try, though I'd struggle to navigate it, at least at first.

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I figure it's just like a half-committed sort of thing when you keep most of your focus on defending.

Er, in the 1st did you mean you don't get penalties to hit immobile guy?
Actually, I meant you don't get bonuses to hit the mobile guy. Sorry
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Old 11-07-2019, 08:54 PM   #263
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Default Re: A Challenger Appears! Green versus Red

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Originally Posted by ericthered View Post
Maybe someone has. It'd be interesting to try, though I'd struggle to navigate it, at least at first.
https://gamingballistic.com/2017/07/...ting-in-gurps/

Towards the bottom.

What? You're surprised?
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Old 11-08-2019, 11:15 AM   #264
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Default Re: A Challenger Appears! Green versus Red

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https://gamingballistic.com/2017/07/...ting-in-gurps/

Towards the bottom.

What? You're surprised?
So you spend it to penalize specific defenses? that's... a lot simpler than I was expecting. But I suppose it works.
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Old 11-09-2019, 08:17 AM   #265
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Default Re: A Challenger Appears! Green versus Red

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So you spend it to penalize specific defenses? that's... a lot simpler than I was expecting. But I suppose it works.
Some of these things aren't playtested; they're ideas. And these days, I really, really try and keep my stuff playable at the table. Think Fantastic Dungeon Grappling instead of Technical Grappling and that's where my mind is
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Old 11-10-2019, 11:58 AM   #266
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Default Re: A Challenger Appears! Green versus Red

The deity is summoned!

Sometimes I've seen where an ally pulls another ally out of the way of some attack, rather than jumping in front of it.

Rather than lumping that into sacrificial dodges (which is weird because it assumes you automatically have the mass/accuracy/unavoidability of being able to actually knock down your ally) there is totally some way grappling / shoving / slams could cover this as an active defense reaction with a free (limited) attack on a success similar to aggressive parry / jam / grabbing parry, cept there should be defenses allowed against it by the ally since it wasn't their attack you were defending against.
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Old 11-10-2019, 05:19 PM   #267
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Default Re: A Challenger Appears! Green versus Red

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The deity is summoned!

Sometimes I've seen where an ally pulls another ally out of the way of some attack, rather than jumping in front of it.

Rather than lumping that into sacrificial dodges (which is weird because it assumes you automatically have the mass/accuracy/unavoidability of being able to actually knock down your ally) there is totally some way grappling / shoving / slams could cover this as an active defense reaction with a free (limited) attack on a success similar to aggressive parry / jam / grabbing parry, cept there should be defenses allowed against it by the ally since it wasn't their attack you were defending against.
This methodology is covered in Human Shield, on p. 8 of FDG. Reactively, you'd grapple the principal and then roll vs half your ST-based skill to *reactively* yank the guy a hex away. You'd need to do this as a Rapid Strike, and to do it reactively you'd need to Wait because that grapple is an attack.

It's a tough thing to play it; but another way to go would be to assume that the person you're yanking out of your way isn't going to resist it. Just slap -6 to skill (like a Rapid Strike) and then half the ST-based skill roll (like a parry) for Frog March.
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