Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-08-2019, 07:33 AM   #1
qchap
 
qchap's Avatar
 
Join Date: Jan 2019
Default Thaumatology sacrifice advantage

I liked the idea of sacrificial magic in 54+ page in Thaumatology book. But what if I want it to exist, but not being a campaign feature, but an ability of some people (e.g. Blood Magicians). How should a PC buy it, if he is one of them?
I think it should be some advantage, like some form Unusual Background, but I am not sure. Then, there should be the spell and/or technique as suggested in Thaumatology.
But there are so many options! And I think different Blood Cults (or anything) should have differend approaches and different options. So, I somehow have to cost all of them. Any suggestions?
qchap is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:57 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.