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Old 10-25-2019, 04:02 PM   #1
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Default Customizing... Truck Stops?

Digging through the old file folders, and found my modified Truck Stop.

Specifically: I wondered why it didn't have a medical facility -- either someone gets brought in after coming off second-best in a encounter, or an accident in the vehicle bays, or similar. So I repurposed some of the space in the Security Building. (I can't post pics of it, so please bear with the wall of text to come. :) )

There are two unlabeled areas in the building. The northernmost one is Living Space for the head of Security; the doorways on the south and west walls are sealed. The southernmost is Living Space for the onsite Medical staff (which is to say: One guy with Paramedic skill :) ); there is a doorway in the NW corner of the room. (I detailed out the interiors of these room -- they have beds, sinks, toilets, chairs, and all the other niceties of "home"; but describing same would be a post unto itself.)

The southern "Living Area" space is now the Medical Bay. The exterior door has been moved to the NW corner of the room. There is a 3/4" [scale] long "front desk" just south of the door; south of that is a thin wall with a door on the east end, separating the main area into a "waiting room" [north] and an "operating theatre" [south]. There's just enough room in the operating theatre for a couple of patients. The 1" x 1/2" area just south of the operating theatre is where the cabinets for medicine, equipment storage, etc., is located; and when Gold Cross becomes available, there's space for 1-2 cryo units, to hold the worst cases until "dustoff".

The northern "Living Area" becomes a garage for the Truck Stop's Security vehicles (various Acc.-10 cars, depending on era and resources), and the Medical facility's vehicle (an Ambucycle to begin with; later a Wagon-based ambulance. The west wall has a 1" [scale] garage door.

Yeah, I had a lot of free time as a kid.... :)
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Old 10-26-2019, 08:33 PM   #2
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Default Re: Customizing... Truck Stops?

That’s a good improvement. I never noticed the lack of medical facilities; patrons and staff of Autoduel Truckstops certainly need it!

The security guy doesn’t need an apartment, a garage is a way better use of his real estate :)
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Old 10-27-2019, 02:57 PM   #3
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Default Re: Customizing... Truck Stops?

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Originally Posted by LokRobster View Post
That’s a good improvement. I never noticed the lack of medical facilities; patrons and staff of Autoduel Truckstops certainly need it!
Indeed. And note it isn't a huge facility -- just big enough to get folks prepped for movement to the nearest town with a full hospital (makes a useful training ground for future doctors as well).

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Originally Posted by LokRobster View Post
The security guy doesn’t need an apartment, a garage is a way better use of his real estate :)
Depends -- to my thinking: Some elements of Security will be there "full-time", for those oh-so-wonderful 3AM call-outs. :) And if Security is also part-owner of the stop, he may be permanently resident.
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Old 10-31-2019, 11:22 AM   #4
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Default Re: Customizing... Truck Stops?

All the security the truck stop needs is that howitzer in the courtyard...
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Old 10-31-2019, 02:16 PM   #5
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Default Re: Customizing... Truck Stops?

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All the security the truck stop needs is that howitzer in the courtyard...
For when two guys slip into the lobby and do a "spray-and-pray" on the PCs?

(There's an encounter like that in "Midwest Passage", _ADQ 4/1_, which is why I thought of it.)

"Some things in here don't react well to bullets." ;)
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