10-15-2019, 09:19 AM | #41 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: High XP characters
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-HJC |
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10-15-2019, 09:57 AM | #42 | |
Join Date: May 2015
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Re: High XP characters
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But even in an adventure situation, wizard survival is often tricky on actually dangerous TFT adventures, but isn't so much about the stats of the wizard as it is about the cautiousness of the moves and the availability of allies to deny enemies access to the wizard. But 8 8 16 is just the most extreme end of the imbalance added to the system by the new XP system. Every IQ point gives 500 XP in "savings" for a character who would otherwise be planning to learn more talents during play. And that effect is further tilted by the new combat-relevant talents Legacy has added, making it not even a trade-off for some fighter designs. If you accept that basic Melee/Wizard were very well-balanced for 32-point figures, all of these things tilt the balance in measurable ways at least for certain designs, some of which are quite mainstream and make them more effective as fighters than 32-point fighters without talents. Which ends up seeming a bit unbalanced in terms of character progression in a party that starts off on an even footing. Granting a no-XP-needed learning point with each IQ point increase would restore the imbalance caused by the 500 XP cost. |
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10-15-2019, 11:23 AM | #43 |
Join Date: Dec 2017
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Re: High XP characters
Someone with a bow and missile weapons talent will hit a dodging foe at ranges of a few MH's most of the time, and will go before adjDX 12. At 32 point total this should probably be done with a horse bow shooting twice, which gives your sorcerer some chance of surviving the first shot, but by 35-38 points total it should be a walk-over for the archer. Two near-certain longbow hits on the first round will almost always put an unprotected ST 6 target on the ground. I don't think that's a survivable fight for the wee goblin unless the situation is engineered to start fighting at close quarters.
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10-16-2019, 03:36 PM | #44 |
Join Date: May 2015
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Re: High XP characters
There's also attacking that figure with melee and ranged attacks at the same time - can't both Defend and Dodge on the same turn. Or since it likes to move up to 1-2 hex range from foes, Thrown spells and Creation spells. If you're ST 6 and planning to use 1-ST staff zap attacks from 2-hex range, the IQ 8 ST 1 Fire spell for 2 damage seems like a significant risk to me.
Hobgoblin pyromancer. ST 8 DX 12 IQ 8, not a wizard but knows the Fire spell. |
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