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11-07-2019, 10:55 PM | #1 |
Join Date: Nov 2019
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Clarification on whip-based striker
Hello guys, I am trying to build out an advantage for a beast companion in my campaign to have a long, whip-like appendage that comes out of it's body and I wanted to achieve a few goals out of it. Think of it like a long tentacle that comes out of the back of a displacer beast
1) Be able to deal SW based damage 2) Be able to parry 3) Be able to perform a basic grapple on an opponent For the first point, as far as I could tell through research, neither Strikers or Extra Limbs are capable of doing swing damage on their own. Also for the third point, I have the No Fine Manipulators disadvantage (It's a quadrupedal beast), so would a striker ever be capable of grappling? Am I even allowed to purchase Extra Arm despite having NFM? Through research, I saw people mentioning ST based innate attacks but I feel like that is a very clumsy way of doing this and I don't believe it would be able to grapple, right? I wanted to present a rough draft for my GM on my idea, and so far my research has led me to presenting him a house rule suggestion. I was going to ask if I could purchase Striker {Crushing 5, Long 3 (300%)}, and asking if it would be appropriate for said striker to deal SW based damage albeit at the cost of the +1 damage per dice (as SW damage obviously benefits absurdly from this). With the added benefit of being able to parry/grapple too Is this a good resolution/proper way of doing this? Also as a final question, would the loss of the +1 damage per dice be worthy of a custom limitation to reduce the cost or would the ability to deal swing damage more or less cancel out. |
11-07-2019, 11:21 PM | #2 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Clarification on whip-based striker
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RAW option though is Extra Arm, see the Elphant p. B460 for an example. Its trunk is built like this Trunk (Extra-Flexible; Long, +1 SM; Weak, 1/4 ST) Take One Arm instead of NFM and drop weak for normal damage. Add a claw or Striking ST if you want it to hit harder, or go full ST or Arm ST for just the tail. Pyramid #3/65 Natural Weapons. Its an Alt GURPS issue so not technically RAW,unlike other Pyramid articles.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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11-07-2019, 11:51 PM | #3 | |
Join Date: Nov 2019
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Re: Clarification on whip-based striker
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Thank you so much! |
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11-07-2019, 11:57 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Clarification on whip-based striker
Your welcome, and good luck.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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