04-06-2018, 08:50 AM | #1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS Dungeon Fantasy Setting: Caverntown
GURPS Dungeon Fantasy has a lot of "implied setting": the Frozen North, Forbidden East, and Steamy South border the King's realm, home to a host of guilds that control settlements where the Town Watch keeps the peace and everybody knows about Hell Gnomes, The Devil, Elder Things, and other menaces. Yet it's all extremely generic. When names are dropped (like the mysterious "Teclá" mentioned in GURPS Dungeon Fantasy Monsters 1, and the locales in GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon), they're left there for the GM to pick up.A-way a-way down GURPS Dungeon Fantasy Setting: Caverntown is the first of what we hope will become a series aimed at changing that. It details a town that can serve as a brief stopover between quests, the focus of an adventure or three, or even the heroes' home base. While it remains generic enough to fit into the majority of existing Dungeon Fantasy campaigns, it also names specific people, places, things, and events . . . and certainly, it's anything but typical! Did I mention that it's underground, sustained by magic, and at the heart of a huge dungeon complex? But Caverntown has more to offer than just an interesting premise and a bunch of hard-to-pronounce fantasy names. It's the first supplement in the Dungeon Fantasy series to discuss how civilization survives and enforces its laws in the face of monsters – and delvers. To cover searching for, modifying, and ordering gear (including magic items). To offer costs for magical services such as healing and magic-item identification. To present rules for settling down and buying property. A-well a-well a-welcome to Caverntown! — Store Link: http://www.warehouse23.com/products/SJG37-0343
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-06-2018, 09:57 AM | #2 |
Join Date: Dec 2008
Location: Behind You
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Re: GURPS Dungeon Fantasy Setting: Caverntown
I like the way this book is laid out. It also gave me lots of ideas for my Dungeon Fantasy campaign that's been going for the past couple years. I'm about to have the party being introduced into a city that actually exists in hell. This book gave me great ways of going about setting up the city.
Thanks for this!
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04-06-2018, 10:20 AM | #3 |
Join Date: Mar 2013
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Re: GURPS Dungeon Fantasy Setting: Caverntown
Kromm's writing is excellent as always, and the introduction to the town is hilarious. It seems quite comprehensive in covering information that delvers and GMs need to know. It's a little light on things for PCs to do, but there is no shortage of adventure seeds for the GM to elaborate on.
Overall, well written, an enjoyable read, and a welcome addition to the Dungeon Fantasy line. Hopefully, we'll see more such setting materials in the future, both as adventuring locales and as places to visit between adventures.
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04-06-2018, 11:20 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy Setting: Caverntown
I loved the book.
Good setting and info for the town but a lot of work was added that works for most towns so its worthwhile for most fantasy games.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
04-06-2018, 11:21 AM | #5 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: GURPS Dungeon Fantasy Setting: Caverntown
Great news! I'll have to check it out.
This appears to be more in the direction I prefer: supporting game "pieces" that I can apply to play rather than just more rules that I have to integrate before play. Thank you. |
04-06-2018, 11:43 AM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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I almost never use a setting as is either so skip most of them. However ones like this are good for mining ideas to use elsewhere and those are the ones I buy. It also was a pleasant read.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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04-06-2018, 11:44 AM | #7 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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To be fair, there are more rules here – but yes, most can be added in during play. Nothing here adds an "essential" new character type, overpowered gear, or options that are likely to destroy the campaign economy.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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04-06-2018, 12:39 PM | #8 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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I hope you manage the best you can with whatever you are going through at the moment Kromm. |
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04-06-2018, 12:49 PM | #9 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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I wish you all the best, Sean.
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04-06-2018, 04:13 PM | #10 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Dungeon Fantasy Setting: Caverntown
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I hope your real life issues are resolved well.
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