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Old 08-08-2015, 02:01 PM   #18
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: [WWII/TS/Covert Ops/Weird War II] Götterdämmerung on Walpurgisnacht

Quote:
Originally Posted by Polydamas View Post
Thanks for finishing your summary. Is the game ongoing or did you just not have time until now to write it up?
Last session yesterday, finished at 2 am.

There's a lot more to summarize, really, but I'm lazy.

There was a reluctant consensus that the astronomical power represented by such a huge Item of Power as the Amber Room (at least as represented by it linked to a Yaktovian Bell), with as-near-as-makes-no-matter infinite energy points available for tapping, was too much for anyone. Especially Stalin, but the PCs didn't want to place it in the hands of any other government*, either. So they destroyed the Amber Room, instead of trying to control and own it.

And the question remains, do the players want to wrap it up at destroying the Amber Room or do they want to know which Wales their characters emerge in?

If they elect to continue, there will be a new season set in Wales, but not, of course, Wales as we know it.

In that event, the beginning will be seven legendary warriors emerging from a ring of stones into a kingdom in need of heroes...

*There was a theory that placing it in the hands of the US government would mean that the individual pieces of the Amber Room would be placed in a gargantuan warehouse somewhere, with Top Men 'working' on it, so it would be safe enough for the foreseeable future. Bureaucratic inertia would secure it better than destruction. But against that possibility, they had to weight what Patton (in at the death) would want it used for...
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covert ops, special ops, tactical shooting, weird war ii, world war ii, wwii


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