Quote:
Originally Posted by Varyon
How about basing it off MoF? 5 or more means instant unconsciousness, 3-4 means fading consciousness (a chance to make a noise for a few seconds), 1-2 means mere incapacitation (you don't fall unconscious until you fail again). For death, 5 or more means instant death (no sound beyond falling), 3-4 means a noisy death (unless restrained from making noise), 1-2 is a Mortal Wound, as normal.
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Needs some tweaks, but sure why not.
(A few seconds should probably be, say, 1d seconds, or something else, but defined. And incapacitation means you won't have occasion to fail again, because you don't make rolls to pass out if you Do Nothing.)
Quote:
Originally Posted by Varyon
80/40 is probably a bit excessive for simply holding up a collapsing body, but properly (i.e. leaving no ability to make noise) restraining someone with only one arm should probably require a good deal more than double the BL necessary to do it with two, simply because two arms makes it more than twice as easy to restrain someone.
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Restraining someone isn't denominated in BL. There is of course a considerable grappling disadvantage for using one hand instead of two.
Quote:
Originally Posted by Varyon
In the first second, the sentry is probably going to be mentally stunned if you managed to sneak up on him, but beyond that you have no guarantee. If he isn't mentally stunned (say, thanks to him being alerted to your presence and having Combat Reflexes), you still have a better chance of keeping him restrained one-armed for one second than you do for keeping him restrained one-armed for the amount of time it takes to stab him to death. Personally, I'd also rule that dedicating an entire round to restraining someone (as opposed to restraining someone while making an Attack action) should probably give a bonus to doing so, regardless of the number of arms involved.
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We call that last 'All Out Attack'.