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#211 | |
Join Date: Nov 2008
Location: Yukon, OK
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Page references would be off but that should be obvious so not to confusing. Unless there were major rules changes the old supplements would still have much of thier utility.
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#212 | |
Join Date: Jun 2013
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As for currency, I feel it should be a symbol that is obviously a reference to money and that can be readily typed (as many GM's use word processors to generate handouts, write out campaign ideas, etc). $ largely works, but can indeed cause some confusion with people not certain if that means modern USD, period USD, USD at the time the books were published (and is that when Basic Set was published, or the book I'm getting the value from?), etc. "Prices in GURPS are written in terms of G$. G$1 is the approximate cost of a loaf of bread. In actual campaign worlds, currencies such as copper/silver/gold coins, dollars, denari, yen, yuan, won, and similar may be in use, but for consistency prices are given in the universal G$. The G$ is further nominally standardized to the value of the USD in fiscal year 2004 - GM's who are converting prices from online catalogs or similar can simply convert the price to 2004 USD to get an approximate G$ value." You could have that same note for any symbol you opted to use, such as
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GURPS Overhaul |
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#213 |
Join Date: Oct 2015
Location: New England
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Instead of a 5th edition, I'd rather see boxed sets similar to DFRPG that feature resources stripped down to what is needed for a specific genre--Cosmic Horror, Monster Hunters, Mission X (modern/near modern Action), Space Opera, Hard Vacuum (perhaps a less specific version of Transhuman Space, Car Wars, After the End, etc. These might not do someone like me a whole lot of good, but (in my estimation) would be better at pulling in new players than just another set of books. And new players is what GURPS needs far more urgently than a 5th edition. Plus, the bling in the box might be enough to make someone like me, who already has what I need to run something like Cosmic Horror adventures, purchase the boxed set anyway.
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#214 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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The problem with that is that it would probably not be profitable except for dungeon fantasy, which they've already done. Dungeon Fantasy is like 90% of the market, and I doubt SJGames has the clout to change that significantly.
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#215 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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<Moderator>
And at this point, after multiple pages of arguing in circles over various measuring systems, I'm going to call this thread no longer useful. Closed. </Moderator>
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MIB #1457 |
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